Wheel of Time new classes: tell me about them

tetsujin28

First Post
I have never read the WoT series, nor do I plan to. But my GM and several of our players are fans, so I'm willing to give it a shot. Since none of us has the core book, yet, could someone tell me the new classes?
 

log in or register to remove this ad

All the classes are technically new, as none of the PHB classes are ported. Here's a list and rough parallels:

Algai'd'siswai - Unarmored spear warriors of the Aiel culture. Pretty campaign specific.

Armsman - A Fighter with only a few tweaks.

Initiate - a magic user with formal training.

Noble - Seen the Star Wars (non-Revised) Noble? Same thing. Kinda replaces the bard.

Wanderer - Rogue with less combat ability and more social stuff.

Wilder - Untrained magic user.

Woodsman - Ranger without the spells. Prett cool class.

There are Prestige Classes, too, but I'll leave those to your DM, since you won't get to them for a while, assuming you're starting at level one.
 


The world does have religion, but there is no god to be prayed to to gain clerical spells. Everyone knows and it is not disputed that there is a creator who made the world. Everyone knows that there is a dark one that is sealed away. Everyone knows that the seals will eventually burst and that the dark one will be loosed and that it will be the duty of the Dragon (an eternal spirit that is born into different bodies when the need arises) to stop the dark one and seal him up again and set the cycle of breaking free and sealing up anew.

The one power is literally that, it covers everything that is possible (spell wise, including healing). A Channeler (a Wilder or an initiate) starts with only the ability to be able to cast from a certain talent (School), by spending a feat they can buy another talent (School), the talents are, Balefire, Elementalism, Illusion, Healing, Warding, Traveling, and a few others, 9 total I believe.
 

The magic system is very different from standard D&D. There is a madness mechanic for some casters and prestige classes.

There is a defense bonus to AC that does not stack with armor unless you are an armsman.

The culture is medieval/renaissance Europe plus the aiel (desert barbarian/monks).

Otherwise, Garyh's breakdown of the core classes is descriptive of the comparison to D&D.
 

Trending content

Remove ads

Top