xiphumor
Legend
I love A5e very much (just ask any of my friends), and I think it represents a huge improvement over O5e. However, no game is perfect, and there are a handful of things I'd prefer to do differently. I thought I'd start a thread to collect some of the ideas people have for tweaks to the official rules.
My biggest tweaks would be as follows:
1. Marshals can be Intelligence, Wisdom, or Charisma based, just like Warlocks. Charisma is theoretically an important stat for Marshals, but the base class doesn't actually depend on it until rather high tiers of play, so disruption to the class design is pretty limited.
2. Savants get a full exertion pool if they choose to use combat maneuvers, but are limited by which schools they can choose. The half-exertion pool has always felt weird to me and it makes it really hard for savants to use maneuvers.
3. Maneuver progression is standardized into about three possible paths, similar to full, half, and one-third casters. There are some really bizarre idiosyncrasies in the way that adepts and berserkers progress, and no one has ever given me a satisfying explanation as to why this should be the case, either for flavor or balance reasons.
3.a. I don't have the specifics for this, but I would revise the multiclassing rules for maneuvers to reduce the crazy benefits heralds get from a single level of fighter.
My biggest tweaks would be as follows:
1. Marshals can be Intelligence, Wisdom, or Charisma based, just like Warlocks. Charisma is theoretically an important stat for Marshals, but the base class doesn't actually depend on it until rather high tiers of play, so disruption to the class design is pretty limited.
2. Savants get a full exertion pool if they choose to use combat maneuvers, but are limited by which schools they can choose. The half-exertion pool has always felt weird to me and it makes it really hard for savants to use maneuvers.
3. Maneuver progression is standardized into about three possible paths, similar to full, half, and one-third casters. There are some really bizarre idiosyncrasies in the way that adepts and berserkers progress, and no one has ever given me a satisfying explanation as to why this should be the case, either for flavor or balance reasons.
3.a. I don't have the specifics for this, but I would revise the multiclassing rules for maneuvers to reduce the crazy benefits heralds get from a single level of fighter.