What would you do with duct-tape in D&D?

Halivar

First Post
I'm playing a Ftr-Mu, and I can't help but wish my character could duct-tape a wand of magic missile to a sword ("parry, dodge, thrust, swish, flick"). Then I started thinking, how awesome would duct-tape, in general, be in D&D?

1. Tape the aforementioned wand of magic missile to a sword.
2. Tape a sunrod to a crossbow (a la flashlight-and-machine-gun combo from "Aliens").
3. No need for ranks of Use Rope when tying up bad-guys.
4. No need for the party wizard to waste a 0-level slot on mending.
5. Tape your weapon to your gauntlet to thwart disarm attempts.

How would you use duct-tape in D&D?
 

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Duct Tape cures 1d8+5 points of damage per application, as we've seen in Nodwick.

It also makes an awesome tool for rappelling down or making a controlled descent.
 



-Duct tape my PCs purse to his belt. That should really increase the DC for trying to cut it.

- Duct tape, sticky side out, wrapped about gauntlets and arms to improve grapple checks (if you grab skin and opponent breaks the grapple, opponent takes 1d2 damage from the hairs ripping out).

- Create the fearsome Duct Tape Golem
 




Duct tape is like the Force: It has a light and a dark side, and it holds the universe together.

Ductomancers would be insanely powerful, even more than 3.5e dwarf clerics.
 


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