LoneWolf23
First Post
I know there's already a thread about that, but it's gone a bit off-track for my tastes. Besides, I'm feeling a little narcassistic tonight, so I'm going to start a thread to present my views on the matter.
In order to make an Anti-Paladin, one has first to look at what qualities makes a Paladin what he is. And then, once you've determined what makes a Paladin, simply reverse it and you get it's perfect opposite.
First, the Paladin is a Noble soul, motivated by honor and a desire to help others. A Paladin's opposite would be motivated by selfish desire, such as a lust for desire or a thirst for vengance, and only follow the flimsiest code of honor, and even then preferring the letter of the code to the spirit. So a Paladin's opposite would have Any Evil as an alignment.
A Paladin is a leader by exemple, a charismatic front-line warrior who commands such respect and loyalty that otherwise frightful situations become hopeful again by his side. So the opposite of a Paladin would be a leader who relies on terror and intimidation to command obediance. What Charisma this class possessed would be a fiersome one, a strength of personality based on fear.
Paladins, always on the lookout against Evil, have the ability to Detect Evil, in order to better sense those villains that might otherwise escape his other senses. The opposite of a Paladin, a villain constantly bothered by defenders of Good, would need the ability to Detect Good, to better sense those meddling heroes who might pose him a problem.
Next, a Paladin is an accomplished warrior who fights with honor and strength. The opposite of a Paladin, while an accomplished warrior in it's own right, would fight to win, and would use any trick needed to win a fight: poisonning the blade, stabbing in the back, etc.
The Paladin, at third level, can turn the undead, serving as a living scourge against all things unliving, fighting to protect the innocent from them. A Paladin's opposite would, on the other hand, use the Undead to further his own goals, and develop the power to control them.
Paladins can call upon a Special Mount, a spiritually-inspired faithful steed or other riding beast, to carry him into battle and aid him on the battlefield. A Paladin's opposite, less prone to fighting his enemies on an even footing in battle, would benefit from an Infernally inspired creature to aid him, either as a guardian, as a helper or as a mount.
Finally, Paladins wield Clerical Magic best centered around their duties of fighting for honor and helping the innocent. The Paladin's opposite would wield magic to allow him to win any battles, and to accomplish his goals.
Now, of all the classes currently available, it would seem that the Blackguard already fits all of the above requirements to create an Anti-Paladin. But, you might tell me, it's a Prestige Class, which kind of invalidates it.
But how difficult would it be to take a 10 level Prestige Class and build it up into a full PC class? It already seems to follow the Paladin's BAB and Saving Throw progression tables.
In order to make an Anti-Paladin, one has first to look at what qualities makes a Paladin what he is. And then, once you've determined what makes a Paladin, simply reverse it and you get it's perfect opposite.
First, the Paladin is a Noble soul, motivated by honor and a desire to help others. A Paladin's opposite would be motivated by selfish desire, such as a lust for desire or a thirst for vengance, and only follow the flimsiest code of honor, and even then preferring the letter of the code to the spirit. So a Paladin's opposite would have Any Evil as an alignment.
A Paladin is a leader by exemple, a charismatic front-line warrior who commands such respect and loyalty that otherwise frightful situations become hopeful again by his side. So the opposite of a Paladin would be a leader who relies on terror and intimidation to command obediance. What Charisma this class possessed would be a fiersome one, a strength of personality based on fear.
Paladins, always on the lookout against Evil, have the ability to Detect Evil, in order to better sense those villains that might otherwise escape his other senses. The opposite of a Paladin, a villain constantly bothered by defenders of Good, would need the ability to Detect Good, to better sense those meddling heroes who might pose him a problem.
Next, a Paladin is an accomplished warrior who fights with honor and strength. The opposite of a Paladin, while an accomplished warrior in it's own right, would fight to win, and would use any trick needed to win a fight: poisonning the blade, stabbing in the back, etc.
The Paladin, at third level, can turn the undead, serving as a living scourge against all things unliving, fighting to protect the innocent from them. A Paladin's opposite would, on the other hand, use the Undead to further his own goals, and develop the power to control them.
Paladins can call upon a Special Mount, a spiritually-inspired faithful steed or other riding beast, to carry him into battle and aid him on the battlefield. A Paladin's opposite, less prone to fighting his enemies on an even footing in battle, would benefit from an Infernally inspired creature to aid him, either as a guardian, as a helper or as a mount.
Finally, Paladins wield Clerical Magic best centered around their duties of fighting for honor and helping the innocent. The Paladin's opposite would wield magic to allow him to win any battles, and to accomplish his goals.
Now, of all the classes currently available, it would seem that the Blackguard already fits all of the above requirements to create an Anti-Paladin. But, you might tell me, it's a Prestige Class, which kind of invalidates it.
But how difficult would it be to take a 10 level Prestige Class and build it up into a full PC class? It already seems to follow the Paladin's BAB and Saving Throw progression tables.
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