Does anyone know why? The only thing I could think of was that Gygax and Co. wanted to make a human-centric world, and simply made a game mechanic which limited the power demihumans could achieve.
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Are you honestly saying the fact that humans otherwise have zero advantages as a PC race has absolutely nothing to do with this decision?I guess no one read Dragon back in the old days. The only "balance" they were worried about was having 1,000's of 1,000+ year old elves, all being 20th level in several classes, ruling the world. So to "balance" out the edge such longevity would give the elven race, and to lesser extent the Dwarves, they did the racial limits. Then to be "fair" they put limits on the other "demi human" races.
Back then, yes. There was really no concept of "game balance" as we think of it today.Are you honestly saying the fact that humans otherwise have zero advantages as a PC race has absolutely nothing to do with this decision?
Gygax went on to relate the advantages, especially for the DM whose task is to craft an imagined world, "when history, folklore, myth, fable and fiction can be incorporated or used as reference for the campaign".Advanced D&D is unquestionably "humanocentric", with demi-humans, semi-humans and humanoids in various orbits about the sun of humanity. Men are the worst monsters, particularly high-level characters ... There is a point where the well-equipped, high-level party of adventurers can challenge a demon prince, an arch-devil, or a demi-god. While there might well be some near or part humans with the group so doing, it is certain that the leaders will be human. ... The game features humankind for a reason. It is the most logical basis in an illogical game.