RangerWickett
Legend
I just wrapped a short campaign where the party was trying to find a secret armory on the other side of a portal to the land of the fey, because someone who dreamed inside that armory could create magical weapons and monsters out of their dreams.
But the campaign before that was just overland travel and local adventures with no weird planes stuff. And the one before that was Star Wars.
How often do you go to other planes in your games? Is it a one-off excursion, or is traveling between planes of recurring element? How do you think about planes and what makes going to another plane different than just going to another location on the same world?
Like, that armory could have just been a magical location. It didn't have to be in another plane. So why did I put it there, I wonder?
Anyway, please brag about cool stuff you've done in your games.
But the campaign before that was just overland travel and local adventures with no weird planes stuff. And the one before that was Star Wars.
How often do you go to other planes in your games? Is it a one-off excursion, or is traveling between planes of recurring element? How do you think about planes and what makes going to another plane different than just going to another location on the same world?
Like, that armory could have just been a magical location. It didn't have to be in another plane. So why did I put it there, I wonder?
Anyway, please brag about cool stuff you've done in your games.