I dont think you need anything in particular, its more of a design and play conceit. For example, Forbidden Lands by Free League is an excellent exploration based OSR type game. Has stats, but not the above mentioned. Doesnt use a D20, or saving throws, etc.. It does have simple supply mechanics based on die size. HP is stats and has simple ways to determine loss. It all provides a old school experience in skill play.Okay, so for example the 6 core Stats of
Str
Dex
Con
Int
Wis
Cha
are necessary instead of let's say Stats using other names?
Okay, so some things aren't intrinsic to the game's mechanicsI dont think you need anything in particular, its more of a design and play conceit. For example, Forbidden Lands by Free League is an excellent exploration based OSR type game. Has stats, but not the above mentioned. Doesnt use a D20, or saving throws, etc.. It does have simple supply mechanics based on die size. HP is stats and has simple ways to determine loss. It all provides a old school experience in skill play.
Exactly. Here is a really good blog post. Typically, the rules are lighter in complexity so the play is more by the seat of your pants. It's meant to be creative, challenging, and most importantly fast at the table.Okay, so some things aren't intrinsic to the game's mechanics
such as the 6 Core Stats, Alignment, Humans/Elves/Dwarves/Orcs, Fighters/Mages/Clerics/Thieves, Saving Throws, Experience, Levels -- just as long as the playstyle feels old school?