D&D 5E What is your go to Concentration spell?

TheSword

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So the question isn’t ’what Is the best Concentration spell?’ It’s about what you usually cast. In combat? It’s going to depend on level and class. But what do you find yourself going back to time and time again.

For me, I find Haste and at higher levels Bigby’s Hand.

Haste because it is such an all round improvement for the rounds it lasts boosting defence, mobility and damage.

Bigby’s because I love the flexibility of protection, debuffing or just dealing some very reliable extra damage. The damage actually grows very quickly with higher levels spells too.

What concentration spell do you find yourself casting time and time again?
 

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In terms of constant use, it's gotta be hunter's mark. In terms of overall power, I gotta go with polymorph. It's the ultimate save or suck spell, not to mention a clutch heal and just a massively flexible utility spell.
 

In terms of constant use, it's gotta be hunter's mark. In terms of overall power, I gotta go with polymorph. It's the ultimate save or suck spell, not to mention a clutch heal and just a massively flexible utility spell.
Interesting, I almost never use it but now I think about it, it’s a very flexible spell.
 

Definitely like having guidance on hand; that's sort of the default concentration spell if you aren't doing something specific.

At least at relatively low levels, I've gotten a lot of use out of flaming sphere, as it's a source of repeating damage that doesn't really require further actions. I really want sickening radiance to be nice but it's unfortunately hard to use.
 



Web.

It's available to a lot of classes (Eldritch Knight and Arcane Trickster), at lower levels.
Double save. Once when you cast/enter and once at the Start of their turn.
And add in easier access to Push (Pike +Polarm Master is great for this) and you can get even more saves. And yet again at the start of their turn.
Even if they save/escape. The difficult terrain will often delay the enemy for an additional turn. (Tip, 28.2' diagonal)
It doesn't break on damage, like Hypnotic Pattern / Sleep.
Very few enemies are immune (ghosts, teleports)
And it's and hour long. Which doesn't comes up often, but can cover a short rest.
The save is Dex, and the escape is Str. Few creatures have both.

TLDR: Eldritch knight with web+ pike+ polearm master can make an enemy need 3+ successful saves before it reaches you, and still probably waste a turn even if they did.



Also really seems like druids should have it. Nature/spider is kinda their thing.
 

Personally, I'm a fan of concentration spells that allow for repeat damage, such as Spirit Guardians and Flaming Sphere. Control spells like Hypnotic Pattern and Banishment are also pretty solid, but I'm not a fan of those with repeating saves, because IME they don't last long enough to be worth it.
 

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