Mercurius
Legend
In your opinion, of course. Definitions of terms can be loose and are at least somewhat subjective, but here are some general guidelines:
By "published" I mean something that is, or was, commercially available; if you have a dungeon crawl PDF for sale on your personal website, I can go with that. A "dungeon crawl" is an adventure (or mega-adventure) that is mostly underground, and at least half in built ruins rather than only or mainly natural caverns. In other words, an adventure that has an urban, wilderness or Underdark component that's fine, but the focus should be the "dungeon" itself (I suppose it could be a dungeon within a larger adventure path or mini-campaign, ala Lost City of Barakus).
Finally, the term "greatest" is even more subjective and is really dependent upon you; it can mean most enjoyable, best written, most intriguing in terms of back-story, most clever in its design, most balanced in terms of encounter types, or all of the above and/or other qualities that you find important. But please explain why it is the greatest!
Now have at it.
By "published" I mean something that is, or was, commercially available; if you have a dungeon crawl PDF for sale on your personal website, I can go with that. A "dungeon crawl" is an adventure (or mega-adventure) that is mostly underground, and at least half in built ruins rather than only or mainly natural caverns. In other words, an adventure that has an urban, wilderness or Underdark component that's fine, but the focus should be the "dungeon" itself (I suppose it could be a dungeon within a larger adventure path or mini-campaign, ala Lost City of Barakus).
Finally, the term "greatest" is even more subjective and is really dependent upon you; it can mean most enjoyable, best written, most intriguing in terms of back-story, most clever in its design, most balanced in terms of encounter types, or all of the above and/or other qualities that you find important. But please explain why it is the greatest!
Now have at it.