aramis erak
Legend
There are a lot of prognostications about the success of new games... but what does it mean for a game to succeed? For a game company to succeed?
I don't think there are concrete answers to either, but I'll note what I consider them to entail.
For a company to succeed, it means, to me, that it's the primary income of its employees and owners. I know that this is not even close to current corporate US standards of "more ROI per year each year, every year"...
For a game to succeed, I consider this the requirement: It has enough players to justify it's continued supplementation and retention in print, for a period exceeding 3 years. I may need to revise that soon, as even I don't buy dead tree most of the time anymore. SO, broadly, let me revise that to a steady continued growth for at least three years...
I'm curious to see others' takes on the two terms.
I don't think there are concrete answers to either, but I'll note what I consider them to entail.
For a company to succeed, it means, to me, that it's the primary income of its employees and owners. I know that this is not even close to current corporate US standards of "more ROI per year each year, every year"...
For a game to succeed, I consider this the requirement: It has enough players to justify it's continued supplementation and retention in print, for a period exceeding 3 years. I may need to revise that soon, as even I don't buy dead tree most of the time anymore. SO, broadly, let me revise that to a steady continued growth for at least three years...
I'm curious to see others' takes on the two terms.