Kid Charlemagne
I am the Very Model of a Modern Moderator
I'm running a psionic-based adventure, and I plan on using this substance in it, and possibly developing it further. However, in order to really get a good handle on it, I thought I'd draw on the collective wisdom of the internet (is that an oxymoron?).
So what is "quintessence"?
In D&D terms, I remember it from 2E; it was related to the Illithid. Its a quicksilver-like substance that can be used to negate aging effects. In 3E it shows up at least twice; in the Expanded Psionics Handbook it can be harvested by "collaps(ing) a bit of time from the continuum," and in MM5 its what the Thoon Mind Flayers are looking for, harvesting it from living beings.
Historically speaking, and this was new to me until I started looking into this, quintessence is the fifth element in Platonic terms, also known as Aether.
So what I'm asking is two things:
1) what can you tell me of Quintessence within the context of the D&D universe? What sourcebooks reference it, where did it originate, what is it, and what can it do?
2) secondly, what do you think it should do? What are some cool ideas for using it in a game sense? How can I tie the alchemical/Platonic ideas together with the game information?
So what is "quintessence"?
In D&D terms, I remember it from 2E; it was related to the Illithid. Its a quicksilver-like substance that can be used to negate aging effects. In 3E it shows up at least twice; in the Expanded Psionics Handbook it can be harvested by "collaps(ing) a bit of time from the continuum," and in MM5 its what the Thoon Mind Flayers are looking for, harvesting it from living beings.
Historically speaking, and this was new to me until I started looking into this, quintessence is the fifth element in Platonic terms, also known as Aether.
So what I'm asking is two things:
1) what can you tell me of Quintessence within the context of the D&D universe? What sourcebooks reference it, where did it originate, what is it, and what can it do?
2) secondly, what do you think it should do? What are some cool ideas for using it in a game sense? How can I tie the alchemical/Platonic ideas together with the game information?
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