What happen if a fire elemental fails to make the jump over a body of water?

If a fire elemental fails to make the jump over a body of water...


frankthedm

First Post
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Ok, we have it established jumping over water is legal for a fire elemental to attempt. But what happens if the jump result come up a little short? :]

Does this apply?
Accidentally Ending Movement in an Illegal Space
Sometimes a character ends its movement while moving through a space where it’s not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there’s a legal position that’s closer.
Or do you say the fire elemental is SOL?
 

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Lands in water, goes splash, and is stuck, unable to move. Interestingly, fire elementals are very light, so he'll float very close to the surface. At this point, the water will begin to heat up, so I'd suggest tossing in some vegetables, bullion cubes, and diced lamb.
 


I'd say closest legal space. It simply wasn't able to make the jump.

BTW, it would be nice is water did some kind of damage to fire creatures. It should....perhaps landing in water should cause the same damage as a normal creature landing in Lava?

(Normal creatures are lighter than lava, so they float just as a Fire elemental floats in water....)
 

I would disregard that rule and just have it take damage and create a lot of steam and add the obscured conditions to the environments of the scene to make it more interesting.

For me, fun rules over all in these cases.
 


I would implement a house rule similar to that governing the blink spell...

you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled

So... I'd figure out how far the fire elemntal actually went, then shunt him to the nearest non-water space, dealing him some damage. I might also have the spaces through which the fire elemental got shunted filled with steam, as suggested above.

Later
silver
 



frankthedm said:
I'm liking those too. 20d6 sounds reasonable.

And yet contrast with a cloudburst spell's complete lack of effect on fire elementals... and that fire elementals are valid targets for Horrid Wilting....
 

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