JEB
Legend
Comparing the "feel" poll with the "keep" poll (elements in different tiers between the polls in bold):
Thoughts:
What makes D&D feel like D&D? | What elements does D&D need to keep? | |
Very important (80% and up) | Ability scores (Str, Dex, Con, Int, Wis, Cha) [87.1%] Distinct character classes [87.1%] Levels [87.1%] Hit points [81.8%] | Distinct character classes [95.4%] Levels [93.1%] Ability scores (Str, Dex, Con, Int, Wis, Cha) [88.5%] Hit points [86.9%] Using multiple types of dice [84.6%] |
Important (60% to 80%) | Armor Class [73.5%] Using multiple types of dice [70.5%] Saving throws [66.7%] | Armor Class [80.0%] Saving throws [76.9%] Distinct character races/lineages [74.6%] Lists of specific spells [70.0%] Initiative [66.9%] |
Debatable (40% to 60%) | Distinct character races/lineages [58.3%] Experience points [50.8%] Lists of specific spells [49.2%] Alignment [45.5%] | Lists of specific magic items [57.7%] Advantage/disadvantage [49.2%] Damage types [48.5%] Multiclassing [45.4%] Proficiencies [45.4%] Lists of specific equipment [45.4%] Conditions [43.8%] Creature types [43.8%] Experience points [43.1%] Feats [42.3%] |
Less important (20% to 40%) | Lists of specific magic items [39.4%] Initiative [36.4%] Hit dice [24.2%] Lists of specific equipment [24.2%] | Hit dice [40.0%] Backgrounds [37.7%] Alignment [34.6%] Surprise [30.8%] Deities [30.0%] |
Not important (20% and below) | Creature types [17.4%] Deities [16.7%] Great Wheel cosmology [15.9%] Multiclassing [15.9%] Feats [10.6%] Proficiencies [10.6%] Damage types [9.1%] Surprise [5.3%] Advantage/disadvantage [4.5%] Conditions [4.5%] Challenge ratings [3.8%] World Axis cosmology [3.0%] Backgrounds [2.3%] | Great Wheel cosmology [20.0%] Challenge ratings [20.0%] World Axis cosmology [8.5%] |
Thoughts:
- It seems pretty clear that a D&D that doesn't have levels, classes, ability scores, or hit points is going to be a hard sell to most players (or at least the ones here). Top tier on both "feel" and "keep". Armor Class and multiple types of dice both seem pretty strongly indicated as well.
- As is obvious, there are an awful lot of things that ranked low on the "feel" poll and much higher on the "keep" poll. Clearly an element doesn't have to be something that feels distinctly D&D to be worth keeping. In fact, nearly everything moved upward in the rankings to some degree when the question changed.
- On the other hand, alignment conspicuously moved down a tier. A little less than half agree it's a distinctly D&D element, but only about a third actively want to keep it, the rest could live without it.
- I'm curious what it means that character races aren't part of D&D's "feel" to a little less than half of folks, but a clear majority want to keep them anyway.
- There seem to be ambiguous feelings about XP.
- Sorry, World Axis fans, but this doesn't bode well for a comeback. (Not that Great Wheel fans have a lot more to brag about.)
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