JEB
Legend
Following from this poll, and as suggested by @Charlaquin in this follow-up thread...
The previous poll asked, "what makes D&D feel like D&D"? This poll takes the same general elements from that poll, but asks a different question - what elements should D&D carry forward into future editions? Vote only for things that you definitely want to see stay in the game; don't vote for the things you could live without, don't care about, or actively want to go away. And remember that this is your opinion; don't vote for what you think will stay, but what you think should stay.
As with the previous poll, you are welcome to elaborate, but please refrain from arguing. Everyone should feel free to share here without criticism.
The previous poll asked, "what makes D&D feel like D&D"? This poll takes the same general elements from that poll, but asks a different question - what elements should D&D carry forward into future editions? Vote only for things that you definitely want to see stay in the game; don't vote for the things you could live without, don't care about, or actively want to go away. And remember that this is your opinion; don't vote for what you think will stay, but what you think should stay.
As with the previous poll, you are welcome to elaborate, but please refrain from arguing. Everyone should feel free to share here without criticism.