What does the warp wood spell do to a wooden shield?


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You deserve a real answer here, but the rules I don't think cover this situation.
I would consider that the shield would become unweildly in its warped condition, and apply a penalty as if the user was no longer proficient with it and/or reduce the shield's AC bonus. Or you might simply make the shield easier to destroy.
 

Here cometh Darth Malakh

Well, you might want to check out the "Shape Metal" spell presented in Races of Faerûn, p. 191 . Just think "wood" when you read "metal" and there you go. ;)

The name's Malakh
but you can call me
Dick Chainy
 

Warp Wood said:
You cause wood to bend and warp, permanently destroying its straightness, form, and strength

I'd say the shield would become useless. Of course, this isn't easily reconciliable with the fact that the spell only gives a -4 penalty with a warped melee weapon. I mean, come on... How can I only get -4 penalty if I use the weapon in the illustration below?

I know that it comes from the fact that you get a -4 penalty from using an improvised weapon, because you are considered non-proficient with it. This, IMO, is the source of the problem. A cleric can use a heavy mace (for example) without a problem, but would have as much difficulty wielding a warhammer as he would wielding a potted plant.

Anyway, sorry about the hijack.

AR
 



Dreaded Beast, just as one poster to another, I find that I get a higher ratio of good answers when I provide a lot of information in my OPs. For example, you might want to quote the spell's text next time, and then quote any other rules that you think might be pertinent, and give some ideas on how they might interact.

For myself, I'd say that a wooden shield gets the same -4 penalty that a weapon gets. For most shields, this makes it useless; only superfine magical shields will still be useful after the spell hits them.

Daniel
 

Pielorinho said:
Dreaded Beast, just as one poster to another, I find that I get a higher ratio of good answers when I provide a lot of information in my OPs. For example, you might want to quote the spell's text next time, and then quote any other rules that you think might be pertinent, and give some ideas on how they might interact.

True enough.

Sorry for not providing enough info. I guess I would have responded in a similar fashion. My own fault for being lazy, hehe.

Thanks! ;)
 

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