Sacrosanct
Legend
There have been a few threads about this recently. One asking if people want a mundane high level fighter or a magic one, one asking how you close the gap between fighters and casters, etc. But I want to narrow the scope for this discussion to what a higher level mundane fighter would look like (note the "+" sign please).
Given: There is an option for a mundane fighter class. Mundane is defined as "no inherent magical ability built into the core class". "Magical ability" excludes being better at something a normal person can do (so jumping, strength, etc. are all on the table), but does include reality-bending supernatural effects, such as illusions, evocation, regeneration, teleporting, conjuration, etc.
When: The fighter advances through levels
Then: the following is a list of traits/features that a high level mundane fighter may gain.
What other things should probably be on this list if you were to create a mundane fighter?
Given: There is an option for a mundane fighter class. Mundane is defined as "no inherent magical ability built into the core class". "Magical ability" excludes being better at something a normal person can do (so jumping, strength, etc. are all on the table), but does include reality-bending supernatural effects, such as illusions, evocation, regeneration, teleporting, conjuration, etc.
When: The fighter advances through levels
Then: the following is a list of traits/features that a high level mundane fighter may gain.
- Stalwart: An attack on every low level opponent within range (those scenes where a lone warrior holds off an entire group of guards).
- Physical: Expertise in any check that is strength, agility, or endurance related.
- Athlete: Double speed, jumping distance, climbing, etc.
- Martial Mastery: Additional effectiveness with weapons and armor that other classes don't get. Perhaps mundane weapons bypassing magic resistance.
- Whirling Blades: Every ally within a certain radius of the fighter gets a partial AC buff, every enemy suffers some auto damage.
- Combat Will: Damage reduction, or perhaps temp HP, ignoring conditions, etc.
- Cavalier: Increased mount movement, stats, redirects, mounted damage, etc.
- Command: Motivating allies under their command for mechanical benefits (better defense, temp HP, additional combat skill, initiative bonuses, etc.)
- Weapon/Armor mastery: only a fighter has learned to unlock certain armor or weapon traits
What other things should probably be on this list if you were to create a mundane fighter?