We've seen various clickbait titles that "D&D 5e is dead!" or "is the OSR dying?" which, I know, is just there to get a reaction. But the question is interesting to me because of how different this hobby is from many other electronic gaming hobbies where a core company controls the fate of a game.
So what does it take for an RPG to die in this hobby?
I think its actually a spectrum. Here's my indicators ordered by the least impactful to the true death of an RPG to the most impactful.
For you, what determines when a game is "dying" or even "dead"? What are some examples of games you consider dead.
I think about some truly resilient games like Ironsworn. It's playable solo so you don't even need a group. The material is in PDF and freely available to download. I think it takes an awful lot for this game to truly "die". As long as a person who wants it has it and plays it -- it lives.
I think there's value in thinking about this because it helps us scope our own reactions when we see a beloved RPG fall off the radar or consider whether the game we love is on the decline and therefore "dying" when it's really not. By my own definitions, I think there's only one version of D&D I would say is "dead" and that's 3.0. I can't seem to find legal digital copies anywhere and I don't know that I've seen anyone running 3.0 instead of 3.5. That feels pretty dead to me, but just about every other version of D&D is still available and still played.
What do you think?
So what does it take for an RPG to die in this hobby?
I think its actually a spectrum. Here's my indicators ordered by the least impactful to the true death of an RPG to the most impactful.
- A game's popularity (sales, search popularity, games played, or other metric) goes from a steep incline to leveling off.
- A game's main publisher no longer publishes material for it.
- Third party publishers no longer publish material for it.
- It's hard to find groups playing it at conventions.
- It's hard to find a group to join as a player anywhere.
- It's hard to put together a group and run it as a GM.
- It's hard to find the core material for the game at all.
For you, what determines when a game is "dying" or even "dead"? What are some examples of games you consider dead.
I think about some truly resilient games like Ironsworn. It's playable solo so you don't even need a group. The material is in PDF and freely available to download. I think it takes an awful lot for this game to truly "die". As long as a person who wants it has it and plays it -- it lives.
I think there's value in thinking about this because it helps us scope our own reactions when we see a beloved RPG fall off the radar or consider whether the game we love is on the decline and therefore "dying" when it's really not. By my own definitions, I think there's only one version of D&D I would say is "dead" and that's 3.0. I can't seem to find legal digital copies anywhere and I don't know that I've seen anyone running 3.0 instead of 3.5. That feels pretty dead to me, but just about every other version of D&D is still available and still played.
What do you think?