DarkCrisis
Let her cook.
I've been trying to get new players for my 5.5 meat space game and it's like pulling teeth. I've discussed this in other threads so not to rehash that but as a segway to another topic:
What do you want out of your D&D/RPG games?
Since starting at the tail end of 2E the games Ive played in and ran as a DM (most of them) has been more of a Roleplay is encouraged but not required.
Most people only talk in character when the DM directly talks to them in character. Most to the time the DM explains things and moves on.
"Jared the Wizard tells you about the Demon King. He asks you to venture to the next town of Townburgville and seek out more info." There isn't a long in character chat unless initiated by the players. As in the DM will RP when the player wishes to RP. Rarely do the players RP with each other unless something initiates it. Like "I want to rob the magic shop."
It's never really been an issue until just recently when I had a new player express that they were unhappy that there wasn't far more RP in the sessions. Which as the DM I can accommodate but I cant make other players RP. I wouldn't want to as that reeks of forcing people to move out of a bubble they might not be comfortable in.
By the by I found that young players are more apt to just RP and RP and RP it's the adults who just want to play out a story/adventure with minimal actual RP.
I wonder if this may be influence from online games like Critical Role. I know this has been discussed before but I've never actually experienced it.
So, what are you expecting out of a D&D game as a player? Me, I'm just happy to get to play. I'll happily RP or just roll dice or anything between. It seems odd to me to have a certain make or break expectation. IE if there isn't at least a session of all shopping and roleplay then why even be in the group?
Thoughts?
What do you want out of your D&D/RPG games?
Since starting at the tail end of 2E the games Ive played in and ran as a DM (most of them) has been more of a Roleplay is encouraged but not required.
Most people only talk in character when the DM directly talks to them in character. Most to the time the DM explains things and moves on.
"Jared the Wizard tells you about the Demon King. He asks you to venture to the next town of Townburgville and seek out more info." There isn't a long in character chat unless initiated by the players. As in the DM will RP when the player wishes to RP. Rarely do the players RP with each other unless something initiates it. Like "I want to rob the magic shop."
It's never really been an issue until just recently when I had a new player express that they were unhappy that there wasn't far more RP in the sessions. Which as the DM I can accommodate but I cant make other players RP. I wouldn't want to as that reeks of forcing people to move out of a bubble they might not be comfortable in.
By the by I found that young players are more apt to just RP and RP and RP it's the adults who just want to play out a story/adventure with minimal actual RP.
I wonder if this may be influence from online games like Critical Role. I know this has been discussed before but I've never actually experienced it.
So, what are you expecting out of a D&D game as a player? Me, I'm just happy to get to play. I'll happily RP or just roll dice or anything between. It seems odd to me to have a certain make or break expectation. IE if there isn't at least a session of all shopping and roleplay then why even be in the group?
Thoughts?