Merlion
First Post
I saw the errated version a few weeks ago...i was going to use it for my sorcerer that I was going to play in a campaign that didnt work out. Here it is for those who havent seen it:Spell Thematics [General]
You have developed a signature thematic manifestation that gives your spells unique visual or auditory qualities. You are
more effective when casting spells strongly linked to your theme, and any spell you cast reflects your signature theme to a
greater or lesser extent.
Benefit: Choose a theme for your spellcasting. You cast spells designated as central to your theme at +1 caster level. Add +5
to the DC of any Spellcraft check made to identify any spell you cast, whether or not it is designated as a thematic spell.
A spell theme is comprised of two components. The first is a set of spells central to your theme. This consists of one spell at
each spell level you can cast. For example, a 5th-level wizard might select ray of frost, magic missile, Snilloc’s snowball
swarm, and fly as spells central to his theme.
The second component is a common visual or auditory effect all your spells share, such as “fire,” “ice,” or “screaming
skulls.” The special effect does not change the spells in any way, other than enhancing your caster level with the spells you
choose to be central to your theme. For example, if your theme is “fire,” then your magic missile spell might appear to
produce bolts of fire, although the bolts are still a force effect and cause normal damage, not fire damage. If your theme is
“screaming skulls,” your fly spell might manifest as a dozen small screaming skulls that orbit around you, bearing you aloft.
I think it gives a lot of nifty options for casters who want to focus on a certain type of magic. I hear a lot of people have made it a requirement for sorcerers...tell me what you think.
You have developed a signature thematic manifestation that gives your spells unique visual or auditory qualities. You are
more effective when casting spells strongly linked to your theme, and any spell you cast reflects your signature theme to a
greater or lesser extent.
Benefit: Choose a theme for your spellcasting. You cast spells designated as central to your theme at +1 caster level. Add +5
to the DC of any Spellcraft check made to identify any spell you cast, whether or not it is designated as a thematic spell.
A spell theme is comprised of two components. The first is a set of spells central to your theme. This consists of one spell at
each spell level you can cast. For example, a 5th-level wizard might select ray of frost, magic missile, Snilloc’s snowball
swarm, and fly as spells central to his theme.
The second component is a common visual or auditory effect all your spells share, such as “fire,” “ice,” or “screaming
skulls.” The special effect does not change the spells in any way, other than enhancing your caster level with the spells you
choose to be central to your theme. For example, if your theme is “fire,” then your magic missile spell might appear to
produce bolts of fire, although the bolts are still a force effect and cause normal damage, not fire damage. If your theme is
“screaming skulls,” your fly spell might manifest as a dozen small screaming skulls that orbit around you, bearing you aloft.
I think it gives a lot of nifty options for casters who want to focus on a certain type of magic. I hear a lot of people have made it a requirement for sorcerers...tell me what you think.