Did you ever play Rolemaster? XP for moving! Yay!My journey was annoyance at all the work deciphering every twiddly action into an XP award divided by solo/group or who was present...im getting a headache just thinking about it. Then it became add up everything done during a session and divide it equally amongst the party. Finally, just getting rid of it and going milestone. Never going back.
I dont like XP because it drags players by the nose, but this is an interesting idea of balancing out the pillar play of D&D if one so desires.A few years back, Mearls tested the 3 pillar XP in a UA and I've been using it. I short, you gather xp (on a 100 points scale) for combat, finding rare items or locations, or coercing a NPC based on your tier. So a finding a Goblin cave at lvl 1 grants you 10% XP, but 0 XP at lvl 5+.
It's simple but it works well.
How do you mean?I dont like XP because it drags players by the nose
It's so simplistic in do X get XP. I dont need an XP award system to tell my players to kill something, pick locks, and talk to people. The mechanics of character build inform them of their tool set. What is worse, they get into meta arguments about which things to kill, locks to pick, or people to talk to are worth doing becasue of the XP they award instead of actually doing it because its interesting in of itself.How do you mean?