Corsair said:
Only if you care about the DC's of your spells. Otherwise Paladin 4/ Favored Soul 3/Fist of Raziel 10/ Something Else Here 3 makes for a nice combo.
(assuming I remember the FoR requirements correctly)
Actually, I would go with Paladin 2/Favored Soul 4/Divine Oracle 2/Pious Templar 1/Fist of Raziel 10/? 1.
The remaining 1 level should probably go to something that increases your Reflex save, like maybe Seeker of the Misty Isle 1 (which I might actually put in earlier in the build).
At level 20 you would have a Fort:18, Ref: 9, Will: 12. Seeker of the Misty Isle requires elf (probably Wild Elf, since Int. is already a dump stat for this build), and with their +2 dex that will help your Ref saves a bit. You have both mettle and evasion (the form that can be used in heavy armor). Your Charisma bonus adds to your saves, and is your key spellcasting stat (though does not increase your DCs, so you probably focus on buffs rather than offensive spells).
You smite wickedly well, buff very well as 16th caster level (making it perfect for the Practiced Spellcaster feat to bring it neatly up to 20th caster level), cast those buffs spontaneously, and have up to 8th level divine spells from the cleric list (and a couple of first level Paladin spells that are not cast spontaneously).
You don't turn undead (though a level of Sacred Exorcist instead of a level of Favored Soul can help with that if you really miss it, along with a nightstick from Libris Mortis and some feats that change your turn attempts into fighting or healing abilities).
You have only one domain, Travel, though it's a very good domain that gives you a freedom of movement ability, longstrider, fly, dimension door, and teleport.
You fight very well in melee, usually magically enhanced by powerful spells, and are the bane of evil outsiders. With huge saves and save-influencing abilities, most spells have no effect on you. A great front-line melee fighter against the forces of evil everywhere.