I am trying to figure out exactly what the spell Freedom of movements parameters are, as far as what effects if 'counters'. My initial guess is, if you are under a magical spells effect that's *primary* purpose is to hinder movement, it negates that. That part seems to be a no-brainer, from the spell listing. My difficulty comes from all the non-listed effects.
If you are under the effect of a non-magical instance that hinders your movement, are you able to move faster? Direct effects like shackled legs, etc? Indirect effects like trying to track or climb or something that specifically says it slows your movement. Im inclined to say it doesnt work on any of those non-magical effects (if it werent for the dang underwater bit...)
Secondly, and more importantly, what about magical effects that as a secondary effect, slow you? Take stinking cloud - it imparts the 'condition modifyer' nausiated on you. Being nausiated will effectively halve your movement, since you can only take a single action each round. More importantly, (for my current campaign) is the condition "stunned". If you are stunned, you can take no actions - it seems to work a lot like held, but isnt exactly that (you arent helpless actually, just not able to act due to your brain being stunned). In practice, it seems like you would treat it like held - that is, you could move no problem. In theory tho, if I treat it like I want (the primary effect is you are stunned into inaction, and as a *secondary* result, you cant move), freedom of movement would not work.
Anyone have any guidence for a troubled DM who is in the process of pummeling his players with mindflayers?
Thanks!
If you are under the effect of a non-magical instance that hinders your movement, are you able to move faster? Direct effects like shackled legs, etc? Indirect effects like trying to track or climb or something that specifically says it slows your movement. Im inclined to say it doesnt work on any of those non-magical effects (if it werent for the dang underwater bit...)
Secondly, and more importantly, what about magical effects that as a secondary effect, slow you? Take stinking cloud - it imparts the 'condition modifyer' nausiated on you. Being nausiated will effectively halve your movement, since you can only take a single action each round. More importantly, (for my current campaign) is the condition "stunned". If you are stunned, you can take no actions - it seems to work a lot like held, but isnt exactly that (you arent helpless actually, just not able to act due to your brain being stunned). In practice, it seems like you would treat it like held - that is, you could move no problem. In theory tho, if I treat it like I want (the primary effect is you are stunned into inaction, and as a *secondary* result, you cant move), freedom of movement would not work.
Anyone have any guidence for a troubled DM who is in the process of pummeling his players with mindflayers?

Thanks!