D&D 5E What are the most fun low level challenges /encounters you've run/played through in 5e

Mort

Legend
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Because I like reading about this stuff, but mostly because I want to shamelessly steal ideas for my upcoming campaign:

What are the most fun low level challenges/encounters you've run/played through in 5e?

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During the playtest my first level players were doing an 8 hour rest. It had not occurred to them there might be risks at night, from wandering monsters. So there they are, SLEEPING IN A CRYPT, and a group of Skeletons attacked them.

Woah, nasty NASTY combat. Party had burned through all spells before going to bed, fighter-types were already low on hit points, and as people went down others just step up to the front line and hoped they'd have enough to have the last man standing before everyone bled out.

Total blast, and the party never assumed a rest was safe again after that.
 

I made an adventure where the PCs had to infiltrate a tomb where archeologists were over run by goblins and a bugbear. In the main hall, accessible by a ladder from the surface, there were scaffolds 20' high up on the north, south and west wall (and a passage leading under the west wall scaffold). On each scaffold were 2-3 goblins using pick axes on the walls. There was one leader goblin directing them. It was so noisy, the PCs could easily sneak down. If the PCs attacked two scaffold supports, I had the scaffolds fall causing 2d6 damage to each goblin. If the goblins realized there were intruders, they all had short bows.

In another low level beginning adventure, I chased the party (only 3 PCs a small group) from a city because they were not humans (xenophobic town guards). The guards actually caught the PCs and defeated them, knocking them unconscious. Then the PCs woke up in a prison cell and met another prisoner who gave them a scroll detailing some strange stuff happening in nearby places. The prisoner was diseased or cursed and quite mad. Pretty soon he died and the others freaked out that they would contract the disease or curse so they planned an escape (based on Harried in Hillsfar). It was a lot of fun roleplaying with combats and interactions.
 

My favorites have been "Tower of the Black Flame," from the Primeval Thule Campaign Setting book, and "Lost Mine of Phandelver," from the Starter Set.

I love low-level play in 5e. I think the most fun is to be had at levels 1-3, when players are still afraid of things.
 
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We had a 2nd or 3rd level party going into the city sewers, I played a dwarf Cleric. Turns out the bad guys were goblins that had done a decent job of fortifying themselves. After we breezed through the initial defenses there was a 10ft deep bit of water, a 10ft climb, to get past the 2nd layer of defenses that were built like a small fort. We decided to pull back and think of something other than just charging, the goblins weren't going anywhere. It was a long time ago so I am surely forgetting a lot of the little details, but basically we went back up to town, got a tower shield, a boat just big enough to carry us all that we could still fit down the sewers and carry manually, and a 20ft ladder. Basically did a little siege of the goblin fort, and it worked pretty damn well. Had a mage type and someone with a bow stay back and plink at range, the rest of us took the boat over under cover of the tower shield, then my dwarf went up over the top getting pounded on pretty good. But we carried it easily once we got 2 guys up over the little wall. We were very proud of ourselves.

Other time i was playing an elven enchanter, we were around 13th or so, also still 3.5E, and there was a bad guy fort in the woods. I used dominate person, alter self, and detect thoughts to kidnap and then impersonate a lieutenant of the enemy for a full day and got all the information we needed to gain access to the camp, the guard rotations, and who to take out and in what order. We snuck back in at night, managed to assassinate all the most dangerous people while they were not at all ready for a fight, then basically route the rest of the fort as we still had pretty much all our resources, spells, and HP left. A smashing victory.
 

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