Though we all play at different tables, it is actually quite remarkable how similar the "dnd experience" can be from one group to the next. We all have our different takes on various stories, but there are elements to those stories that I believe are so common, they are nigh "universal" to most veteran dnd players.
So what are these "common building blocks" of dnd adventures? Let me start with a few, and lets add to the list.
The Animated Statue: You enter a room, its got XYZ.....and an innocent looking statue in the middle. Any veteran dnd player knows what that means....that statue is going to animate and attack me the second I walk in the room!!!
The Party Watch Order: Your camping outside and its time for sleep. And.... time for the evening watch schedule! The players gather and divy out slots. "Alright fighter takes the first watch, um...the elf can trance so gets two watches, the cleric and rogue will take 3rd watch, etc etc"
The Mimic Treasure Chest. Every veteran rogue player has the story about the time they searched the treasure chest and almost got eaten by a mimic!
So what are these "common building blocks" of dnd adventures? Let me start with a few, and lets add to the list.
The Animated Statue: You enter a room, its got XYZ.....and an innocent looking statue in the middle. Any veteran dnd player knows what that means....that statue is going to animate and attack me the second I walk in the room!!!
The Party Watch Order: Your camping outside and its time for sleep. And.... time for the evening watch schedule! The players gather and divy out slots. "Alright fighter takes the first watch, um...the elf can trance so gets two watches, the cleric and rogue will take 3rd watch, etc etc"
The Mimic Treasure Chest. Every veteran rogue player has the story about the time they searched the treasure chest and almost got eaten by a mimic!