What are the best spells for long-distance travel?

shilsen

Adventurer
As the subject says. I'm specifically interested in PHB spells and a single casting of a spell (not two Plane Shifts, etc). Off the top of my head, I can think of the following (divided by class):

Brd:
Phantom Steed - A 12th lvl bard's Phantom Steed can fly and goes at 240 ft per rd, so in 8 hrs travel that would cover 192 miles.
Shadow Walk - 50 miles per hr, so 400 in 8 hrs.

Clr:
Wind Walk - 600 ft per rd can do 480 miles in 8 hrs.
Word of Recall - any distance, but only back to your sanctuary.

Drd:
Transport via Plants - any distance between two plants of the same kind
Wind Walk, like the Clr

Sor/Wiz:
Phantom Steed - As Brd
Shadow Walk - as Brd
Teleport - 100 miles/level.
Teleport, Greater - Any distance

Any others?
 
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Gate is probably the best travel spell in the game. With one Gate you can go to any Plane with pinpoint accuracy, easily taking your whole party with you.
 
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Best at low level?

Mount (Sor/Wiz1), provides a light horse for 2h/level


Other high level ones:

Overland Flight (Sor/Wiz5) 1hr per level, 64 miles in 8 hours.
 

This is not directly a travel spell, but my party has been using it to travel overland faster. From Defenders of the Faith, Unfailing Endurance. It lets you walk longer in a day, thus covering more distance. Add in items that enhance movement or a spell like Longstrider and you're better off then when you started. Doesn't even begin to compete with Wind Walk or Teleport, but for lower level casters it may help.

Not exactly what you're looking for, but I hope it helps.
 

shilsen said:
Teleport and Teleport w/o Error - 100 miles/level.

From SRD:
Teleport, Greater
This spell functions like teleport, except that there is no range limit and there is no chance you arrive off target. . In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting.

I would say Teleport, Greater beats all other forms of travel...
 
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Teleportation Circle (sor/wiz 9) ... the ultimate mass transit system. Once cast, it lasts for 10 minutes per caster level (so, a minimum of 170 minutes), with no total (or even per-round) weight limit ... if it can fit into the circle, it gets teleported. Have a nice day.

And what's more, it can be made permanent ... !
 
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