What are the best Cyberpunk supplements?

Aus_Snow

First Post
Heya, fellow 'punkers!

I only have a few CP2020 books, at this point, for various reasons.

Anyway, I'm looking to restock and explore the game a lot more - so what are the most invaluable / most fun (etc.) books for that system, and in each case: why's that?
 

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Hoi Chummer!

I am in the same boat as you :(

My favorite supplements, in no particular order:

Maximum Metal: Why? well duh.. more guns and stuff. Good rules on explosives and solid rules for running ACPA...altho PCs in walking tanks can get dangerous, its still a cool addition to Arasaka's security perimeter :] Also has some good vehicle stuff

Grimms Cybertales: {I think thats the name..} This is the one with the expanded cyberphychosis rules. Much much better than the core rules.

Chrome Berets: A module without any new rules crunch.. but damn good module.

Tales from the Forlorn Hope: A series of modules based out of a tavern in Night City... again, no new rules crunch...

Ocelot's Drug rules: well, free online stuff counts, right? Found this gem over at Blackhammers site, along with a plethora of other cool stuff.

These are on my list of need to restock, except for Max Metal and Ocelot's rules.
The guys who wrote Grimms' also did a good module that included some crunch on deep sea exploration... "Sub-Attica" IIRC.
 

Hey thanks, PS.

I am most definitely going to pick up Grimm's. Maximum Metal that good eh? I already have Balckhand's, but that's mainly guns - I guess MM has a lot of other goodies, right?

I'll check the rest out too. Cheers!
 


Wildside... ack! how cold i have forgotten that one?

Excellent expansion on the Fixer with a very detailed method of handling contacts and favors... actually I should re-find this and try to convert to D20 for a fanstasy setting :)

Max Metal has more than guns, its the paramilitary supplement that has armored vehicles, vehiclular weapons, missles, and tanks.

Nothing like using a 10 mil chain gun that fires a spread of 100 rounds downrange with the squeeze of the trigger :)
 


Let's not forget the Chrome Books, which provide a lot of great (and flavorful) equipment.

Protect & Serve is a great book, especially for law-enforcement themed games.

Even though they've had mixed reviews, I do like the three Corp Books. They're not required, by any means, but they provide a good bit of data on some of the heavy corporate hitters in the CP world.

If your game is set in Night City, then the Night City Sourcebook is a wonderful resource.

Then there's Rache Bartmoss' Guide to the 'Net, which is an immersive (and occasionally very funny) look at netrunning. If you plan to do anything relating to netrunning, you'll also want to pick up Rache Bartmoss' Brainware Blowout.

Concerning Ocelot's Drug Rules, I'm always happy to see folks using them. They were a labor of love for a long time, and though I'll be the first to admit that the rules have their flaws, they were still a lot of fun for me to write. You can find more of that stuff over at Mockery's CP2020 Page. We haven't updated the site in a long, long time, but there's still some good info there.

Gary (aka Ocelot)
 


Now I know how to answer people when they ask why I hang my virtual hat out at EnWorld... so many folks good at tweaking the rules... :)

Ocelot {aka Gary, aka Barrier Peaks..}, I have been using your work since I first found it back in... 95? Glad to see your still in the game, and still tweaking the rules :)


I generally stayed away from the Corps books, and the Chrome books, but that was because the other CP2020 campaign had allowed the players to bring the books in. I wanted my Night City to be fresh to the group..


I never picked up Rache Bartmoss'.. books.. Their good enough to try and track down?
 

and... if you feel like being a bit cyberpunk/retro, Etherscope takes the Steampunk genre and advances the time line from the victorian era up to 2000. Where there's a Ether-net that mimics cyberpunks internet-reality settings.
 

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