Ion
Explorer
For my birthday, my mother bought me a book called "Robin's Laws of good Game Mastering" It is a good, but fairly short read on the theorys of game mastering.
At one point, it states that "satisfying adventure stories have clear endings." That seems fairly acurate to me. The best games I can remember have been the ones that had endings, as opposed to continually spirling bigger and bigger as more NPCs, Organizations, Monsters and what not get involved. While this is usually fun while it is going, there gets to be a point where I need to start thinking about some closure to these adventures, so you can start new ones.
So, to sum it up, what are your favorite hooks that imply their ending?
Here are a couple examples from that book I mentioned earlier by Robin D. Laws
- track down the assassins who killed the sultan
- recover stolen plans to the XK-100
- find the Holy Swork of K'athaar
- slay the Lich King
- investigate alien sightings at White Rock Ridge
- stop Shark Man from robbing any more banks
Thanks in advance!
Ion
At one point, it states that "satisfying adventure stories have clear endings." That seems fairly acurate to me. The best games I can remember have been the ones that had endings, as opposed to continually spirling bigger and bigger as more NPCs, Organizations, Monsters and what not get involved. While this is usually fun while it is going, there gets to be a point where I need to start thinking about some closure to these adventures, so you can start new ones.
So, to sum it up, what are your favorite hooks that imply their ending?
Here are a couple examples from that book I mentioned earlier by Robin D. Laws
- track down the assassins who killed the sultan
- recover stolen plans to the XK-100
- find the Holy Swork of K'athaar
- slay the Lich King
- investigate alien sightings at White Rock Ridge
- stop Shark Man from robbing any more banks
Thanks in advance!
Ion