Xeviat
Dungeon Mistress, she/her
Game systems often get away with making humans generic. D&D has traditionally made their feature "adaptable" and just given them more of what everyone else already gets. A5E gave humans some unique features, which really helps them stand out. I'm curious about discussing humans from a worldbuilding perspective.
What about humans is unique to our species and what's just a function of our intelligence? What would other intelligent humanoids not share with us? Compared to other animals on Earth, physically we have high endurance, we sweat, and we can throw things. But what functions of our intelligence could be unique and not shared by other intelligent lineages?
Would all intelligent humanoid species end up with the same technologies, or are some things uniquely human? What if the propensity to personify animals was uniquely human, and thus animal domestication was uniquely human? Or are D&D humanoid species just too similar to end up drastically different?
What about humans is unique to our species and what's just a function of our intelligence? What would other intelligent humanoids not share with us? Compared to other animals on Earth, physically we have high endurance, we sweat, and we can throw things. But what functions of our intelligence could be unique and not shared by other intelligent lineages?
Would all intelligent humanoid species end up with the same technologies, or are some things uniquely human? What if the propensity to personify animals was uniquely human, and thus animal domestication was uniquely human? Or are D&D humanoid species just too similar to end up drastically different?