I understand that there are many different TTRPGs, many different style of playstyles etc. But in your opinion, what are "essential" (whatever that means for you) mechanisms that your games (usually) have to have?
For me:
For me:
- Perception check
- Ability checks
- Skill checks
- Combat mechanisms (Hand-to-hand, ranged, magic, spaceship, etc.)
- Health system (insanity, critical hits, armor etc.)
- Equipment/tools (lock picking tools, magical ingredients, fuel for spaceship etc.) and economy simulator
- Powers/abilities/spells (D&D 4e style daily, encounter and at-will powers, for example normal spells), a bare bones game where the fighter can swing his sword and that's it is boring for me.