Olgar Shiverstone
Legend
Ground control to WotC. you have some weapon rule oddities that I think need to be fixed:
1. Glaive vs. Halberd. They're identical right now. D&D halberds haven't traditionally been reach weapons; deleting reach from halberd would allow both of these weapons to be distinct.
2. Spear vs. trident. There's little reason to use a trident over a spear except for flavor, since both have identical stats and the spear is a simple weapon vs. the trident's martial. My fix would be to give the trident the Light property, as well as the Net, so you can replicate a trident & net fighter.
3. Unarmed strike. Why isn't an unarmed strike a light weapon? Right now you can't two-weapon fight with two fists, or use an unarmed strike as an off-hand weapon, because unarmed strike doesn't have the Light property.
4. Warhammer vs. flail. With both 1d8 bludgeoning yet warhammer having the versatile property, there's little reason to take a flail when one could take a warhammer. I'd make the flail a 1d10 bludgeoning weapon with the Heavy, two-handed properties.
5. Battleaxe vs. Longsword. They're mechanically identical; I'd like to see them distinguished slightly as the greataxe and greatsword are. For thematic consistency with greataxe and greatsword, I'd recommend longsword damage be 2d4 (with versatile 1d4+1d6). I don't see this fix as strictly necessary unlike the four above since Dwarven, Elven, and Rogue proficiencies provide ways to get either battleaxe or longsword proficiency without having all martial weapon proficiency.
1. Glaive vs. Halberd. They're identical right now. D&D halberds haven't traditionally been reach weapons; deleting reach from halberd would allow both of these weapons to be distinct.
2. Spear vs. trident. There's little reason to use a trident over a spear except for flavor, since both have identical stats and the spear is a simple weapon vs. the trident's martial. My fix would be to give the trident the Light property, as well as the Net, so you can replicate a trident & net fighter.
3. Unarmed strike. Why isn't an unarmed strike a light weapon? Right now you can't two-weapon fight with two fists, or use an unarmed strike as an off-hand weapon, because unarmed strike doesn't have the Light property.
4. Warhammer vs. flail. With both 1d8 bludgeoning yet warhammer having the versatile property, there's little reason to take a flail when one could take a warhammer. I'd make the flail a 1d10 bludgeoning weapon with the Heavy, two-handed properties.
5. Battleaxe vs. Longsword. They're mechanically identical; I'd like to see them distinguished slightly as the greataxe and greatsword are. For thematic consistency with greataxe and greatsword, I'd recommend longsword damage be 2d4 (with versatile 1d4+1d6). I don't see this fix as strictly necessary unlike the four above since Dwarven, Elven, and Rogue proficiencies provide ways to get either battleaxe or longsword proficiency without having all martial weapon proficiency.
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