Warpiglet-7
Lord of the depths
Some time ago I was in a discussion where some folks were saying weapon choices are not very interesting.
And we all know that the god stat of dex has led to a lot more rapiers than would otherwise be the case.
So here is my question: what would armor vs. weapon damage type bring to the game?
In days of old (late 80s friends…when I rocked a huge spiral perm and concert shirts—-now it’s just concert shirts) we ignored the weapon vs armor table in the DMG. I have NEVER used it.
Currently we have slashing, bludgeoning piercing damage. How complication would several armor types bring? By looking at a simple matrix you could determine a simple modified to hit and or damage.
This would be enough I think to make some consider a weapon they don’t normally take and by extension, make strength a little more of a pick vis a vis dexterity.
In short, I think it would add to diversity in character types and weapon choices and perhaps armor choices too. Verisimilitude would potentially be enhanced without a ton of added complexity.
Thoughts?
And we all know that the god stat of dex has led to a lot more rapiers than would otherwise be the case.
So here is my question: what would armor vs. weapon damage type bring to the game?
In days of old (late 80s friends…when I rocked a huge spiral perm and concert shirts—-now it’s just concert shirts) we ignored the weapon vs armor table in the DMG. I have NEVER used it.
Currently we have slashing, bludgeoning piercing damage. How complication would several armor types bring? By looking at a simple matrix you could determine a simple modified to hit and or damage.
This would be enough I think to make some consider a weapon they don’t normally take and by extension, make strength a little more of a pick vis a vis dexterity.
In short, I think it would add to diversity in character types and weapon choices and perhaps armor choices too. Verisimilitude would potentially be enhanced without a ton of added complexity.
Thoughts?