Sorren
First Post
Similar to Monte's Dire weapon template, I instead wanted to give the PCs an option to use in a non-AU game that didn't require a feat. This is what I came up with.
Savage Weapon Template
Melee weapons with added spikes, spines, jagged blades, and hooks, savage weapons are difficult to use—but deadly in the right hands. Light and one-handed Savage weapons suffer a -1 penalty to attack while two-handed savage weapons suffer a -2 penalty. However, the weapon’s damage dice increases one step. So d4 becomes d6, d6 becomes d8, d8 becomes d10, d10 becomes d12, d12 becomes 2d4, 2d4 becomes 2d6, 2d6 becomes 2d8, etc.
This template adds +300 gp to the weapon’s price and increases its weight by +25 percent.
What do you guys think? Balanced?
Savage Weapon Template
Melee weapons with added spikes, spines, jagged blades, and hooks, savage weapons are difficult to use—but deadly in the right hands. Light and one-handed Savage weapons suffer a -1 penalty to attack while two-handed savage weapons suffer a -2 penalty. However, the weapon’s damage dice increases one step. So d4 becomes d6, d6 becomes d8, d8 becomes d10, d10 becomes d12, d12 becomes 2d4, 2d4 becomes 2d6, 2d6 becomes 2d8, etc.
This template adds +300 gp to the weapon’s price and increases its weight by +25 percent.
What do you guys think? Balanced?
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