I'm running an undead heavy campaign where the PC's are fighting against a cult of Vecna. One of the players wants his character to go through a dramatic event to help change his character into something that meshes better with the group(he's a naive goody two shoes while the rest are unaligned) and so I've decided to have him get captured by the cult and be turned undead temporarily(to be resurrected after). However I need some ideas on how I can get him kidnapped by the cult(I already know what I'm going to do after that). I don't want to railroad him into it(there has to be a chance for him to avoid it) so I want a few options to fall back on in case plan A doesn't work and currently I'm stumped. So I'm hoping the good people here can help me out.
Thanks guys
I don't know why kidnapping PC threads even appear anymore.
Ask your player if kidnapping their PC is acceptable to them. If not, drop the idea.
PCs tend to stick together for protection, and also to make things easier for the DM to run the game. The PC is unlikely to fall into a position where a party can "gank" him by himself. (It's why I've never been able to pull a "mafia hit" on the PCs IMC; it only works on a solitary PC, not an entire party.)
If you try to kidnap a PC from their group, you effectively need to TPK the entire party to keep them from helping out, but for whatever reason the bad guys don't kill or capture the other PCs. Most players don't like it when the DM drops some horribly overpowered encounter on the PCs
with no warning, and even then, the PCs might be able to escape or will fight to the death, literally. Using an OP encounter isn't necessarily unfair, but doing so without warning probably is, and it'll create resentment from the entire group of players.
PCs tend to cling to their gear. It's less of a problem in 4e than in 3rd, but unless you're using an inherent bonus campaign it's still an issue. If the villains have captured him, it makes sense for them to take his gear and never give it back. Perhaps they'll replace it with gear that only works for undead so they have a powerful servant. Either way, that means the PC is gearless once they've returned to normal.
What is the in-campaign reason for the villains going all out to turn that one particular character into an undead monstrosity? Why, when there are so many other NPCs ripe for the picking. They could try to kidnap the PC, fail (very, very likely, even with an OP encounter) and then pick someone more plausible, like the local champion, who of course will
stay undead and pose a challenge to the PCs too.