OK so I started running this as a palate cleanser after years of COVID disruptions messed up a bunch of more plot-heavy campaigns. I sold it as an "old school; beer and pretzels; kick in the door, kill the monsters, and take their stuff" style of campaign. There is no plot; the plot is what the players make of it.
I downloaded the DotMM Companion from the DMs Guild and started off using the Halaster's game show variant. The party near-TPKed against the drow in the temple on the 3rd floor.
So with the replacement party, I made it so Halaster wanted them to do some "house cleaning" for him so he could reset the dungeon. It was a bit of a slog, and they did skip a few floors, but we did eventually make it down to Halaster's lair!
We had a lot of fun with it, and I didn't put a lot of effort into DMing it (with a few exceptions). It was the right campaign for us at the right time.
Now I'm running The Wild Beyond The Witchlight as a palate cleanser after all that dungeon crawling!