D&D 5E Warforged Variants?

Zardnaar

Legend
Thoughts on Warforged variants for a custom post apocalyptic campaign?

I have a few.

Soulforged.

Mechanically perhaps the same thing but they can't be created as such. Instead one transfers ones soul into a warforged body. Think Necrons from WH40k.

Crystal Born.

More humanoid looking but crystal eyes
matching their hair color gives them away. Essentially Numens (new humans).

Gearforged.

From Midgard probably need a buff. More mechanical than warforged similar in some ways to Soulforged idea.

Infiltration

Something like a warforged Changeling. Totally not T-1000 based but way more limited.

Any other ideas?
 

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Far Forged. Constructed out of the lingering bits of detritus warped into the material plane by accident and weird circumstance. Parts of them slip and slide in and out of the material plane into the astral, ether, and far realm. They can “Far Step” or reach through the far realm inside of things and others, “Far Reach.”
 

When I made a warforged druid, I differentiated it by having a living plant structure as its root system.

Maybe call them Vineforged, and have them be designed to deal with and exploit the mutated flora of the post-apocalyptic landscape.
 

True. That's basically a flesh golem to me but a weaker one sure.
I have my own homebrew Golem-kin race (called the Golmeng) that can fulfill a lot of these ideas. IMO, Warforged are specific in purpose and design to Eberron, so my own world has its own "Construct Race" to fulfill a similar, but different, niche.

The Golmeng have 5 subraces:
  1. The Chelmic - Golem-People made out of alchemical clay, granting them tough skin (same as the Loxodon's Natural Armor), resistance to acid damage, and a mini "frenzy" ability called Surge that lets them get the benefits of Haste for 1 round (but the extra action takes a bonus action).
  2. The Immurts - Steel/Adamantine Golem-People that are immune to shapeshifting (unless willing), have resistance to lightning damage, and Natural Armor (10 + STR mod. + CON mod).
  3. The Gragnef - Golem-People made from Stone/Obsidian, granting them resistance to fire damage, natural armor similar to the Tortle's, and the ability to spit a glob of lava at someone within 30 feet of them PB/long rest (can be used as a replacement for an attack in the Attack action).
  4. The Prysmex - Transparent Golmeng made of Glass, granting them resistance to radiant damage (as light mostly passes through them), gives them natural armor similar to a Lizardfolk's, and can create a 15 foot cone of blinding, rainbow-light PB/long rest.
  5. The Jemlin - Gem-Golmeng that are psionic (due to being made through the help of Gem Dragons and other psionic folk), granting them resistance to psychic damage, a static +1 to AC (like a Warforged's natural armor), telepathy, and the ability to create a psychic wave PB/long rest.
Then, the "Flesh Golem" race was eventually engineered enough by the artificers that created these races to be able to fully reproduce like normal humanoid races, were granted multi-chromatic skin colors to set them apart from the other races, and got psionic powers from their quasi-magically alchemically enhanced brain chemistry.

In my games, if someone just wants to play a "Flesh-Golem Person" without psionic powers, they just play a Reborn character (from Van Richten's Guide to Ravenloft).
 

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