They have a - for the appropriet ability scores, unless they are intelligent.SRD said:A magic item’s saving throw bonus equals 2 + one-half its caster level (round down). The only exceptions to this are intelligent magic items, which make Will saves based on their own Wisdom scores.
(Emphasis added)SRD said:SAVING THROWS AGAINST MAGIC ITEM POWERS
Magic items produce spells or spell-like effects. For a saving throw against a spell or spell-like effect from a magic item, the DC is 10 + the level of the spell or effect + the ability modifier of the minimum ability score needed to cast that level of spell.
Staffs are an exception to the rule. Treat the saving throw as if the wielder cast the spell, including caster level and all modifiers to save DC.
Most item descriptions give saving throw DCs for various effects, particularly when the effect has no exact spell equivalent (making its level otherwise difficult to determine quickly).
Dross said:So a divine version of a wand of Neutralize Poison (Clr 4, Drd 3, Pal 4, Rgr 3) would have a save DC of 14: 10 (base) + 3 (spell level) +1 (13 attribute)
Hypersmurf said:Wands are neither arcane nor divine. They're just wands.
Scrolls have an arcane/divine distinction.
-Hyp.
darthkilmor said:Or is this not relevant to whether they're arcane/divine spells?