Dross said:
Don't forget making CON checks for continuous activities (which can be running) for those slower trying to keep up with those faster. 3.5 Horses get the Endurance feat, so the PC's may be able to push their horses and outrun the lizards, at least for a while.
Yep, all horses get the Run feat and nearly every pack animal has Endurance.
(Only the Riding Dog doesn't, but they get the Track feat and have scent)
(Psi)SeveredHead said:
Why aren't the PCs just killing the lizards?
Well, this is the 2nd session coming up and all the PCs are 1st level. Age of Worms Spoilers below:
[sblock]There are about 100 lizardfolk minus the 12 they killed last session. If they choose to start "in the frying pan", they will be defending a tower as they try and distract the lizards from...
... The folk from the hamlet that have a good 7 hour head start on the invading lizard army. There are about 100 hamletfolk, but they are of all ages and health. They lead 4 wagons with varying types of pull animals and have a few others mounts currently used for carrying. The wagons haul everything they could scavenge from their evacuated hamlet. The PCs may also start here. If they can't outrun or outwit, this is potentially "into the fire".[/sblock]
to increase your wagons speed, the first thing you need to do is atract the attention of a dragon. Once it picks it up and flies of, the cart should do about, oh 20 miles an hour, all the way to said dragons lair. Unfortunatley, the dragon in question is also liable to eat your horse(s) and anyone else that tries to stop it from looting ya
[sblock]I'm already 1 step ahead of you. The players' PCs already met the Large Adult Black Dragon

It's wingspan was as wide as the tower they are defending is tall. It blew all the doors off the sucker as they shivered in fear in the basement below. (unluckily the paladin was guarding the front door and dropped in Panic his MW bastard sword. Now it's goo

)
The fight went well and I gave everyone a lot of tools to work with including many clues. Unfortunately, few were picked up. 5 of the 11 NPC volunteer guards were killed. Also 2 PCs (including the Paladin). The last 2 escaped though injured (one invisible and Disabled) into the hills. Now they're deciding where to start their new PCs (as the runners stand a poor chance of survival). Plus we'll likely have all 7 players instead of 4 this time.[/sblock]