Void Wraith
CR 15
Medium Undead Neutral Evil
Armor Class 17
Hit Points 194 (24d8+96)
Speed 0 ft, fly 60'
Saving Throws. Con +10, Dex+12,
Str +12
, Wis +7
Str (+7),
Dex 24 (+7),
Con 18 (+4),
Int 20 (+5),
Wis 15 (+2),
Cha 10 (+0)
Skills Arcana +10, History +10, Stealth +12
Damage Resistances: acid, cold, fire, lightning, thunder,
Damage Immunities necrotic, psychic
, poison, psychic, bludgeoning, piercing, and slashing weapons that are non magicical
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned.
Senses darkvision 120’, passive perception 17
Languages Ancient, Draconic, Void Speech
Challenge 15 (15000 XP)
Battlemage. As a bonus action the Voidwraith may attack once with its shadow blade when it casts a spell.
Incoporial Movement. The void wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Magic Resistance The Void Wraith has advantage on saving throws vs magic
Null Void. As a reaction the Void wraith gains immunity to a single source of damage.
Sunlight sensitivity. While in sunlight the voidwraith has disadvantage on attack rolls as well on wisdom checks that rely on sight
Spell Immunity: The Void Wraith is immune to level 1-6 spells
SpellcastingThe Void Wraith is an 18th level spellcaster. Its spellcasting ability is Intelligence (spell save DC 18, +10 to hit with sell attacks).
Cantrips (at will)
ray of frost, light, mage hand, presdigitation, shocking grasp
1st level (4 slot) detect magic, identifiy, magic missile,
2nd level (3 slots) detect thoughts, mirror image, misty step
3rd level (3 slots) couterspell, lightning bolt, void strike
4th level (3 slots) banishment, fire shield, stoneskin
5th level (3 slots) living shadows, scrying, synaptic static
6th level (1 slot) life drain
7th level (1 slot) teleport
8th level (1 slot) glimpse of the void
9th level (1 slot) foresee
Actions.
Multiattack. The void wraith makes 3 attacks with its shadow blade. It may use energy drain in place of one shadowblade attack.
Shadow blade. Melee +12 to hit, reach 5', one target, hit 28 (6d6+7 psychic damage)
Lifedrain Melee : +12 to hit, reach 5’, one target. Hit 35 (8d6+7) necrotic damage. The target must succeed on a DC 20 constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest.