Role-playing via teleconference
For the past six months or more, I've been using a combination of technologies so that remote role-players can participate in my games. On Tuesday nights, a guy in St. Louis uses Skype to videoconference into my face-to-face D&D3.5 campaign in the Boston area. Six to eight players sit around the table, and we have a laptop with speakers, microphone, and a webcam set up at one seat.
The good news is that this gamer is still able to participate in our sessions and is even able to see the battle mat and miniatures. The bad news is that bandwidth, crosstalk, and audio quality can diminish his enjoyment. We've had to be careful to reduce noise and side conversations, but for the most part, that has worked well.
On most Wednesdays, he and another friend in Brooklyn, New York, have used Skype or Yahoo chat for audioconferencing, and the "Fantasy Grounds" virtual tabletop for sessions in which I'm the Game Master. While the smaller team has had fewer communications problems than the Tuesday one described above, we've had more technical difficulties. While I like the die-rolling, character sheet, and tactical map in Fantasy Grounds, we've had problems with server/networking access, finding/sharing local copies of character records, and of course, last week's nationwide outage of Skype. Also, bandwidth and memory-allocation issues have led us to begin considering other virtual tabletops.
Thus, remote role-playing is a mixed bag. If everyone is courteous and committed, it can be fun. We've come a long way from text-only, asynchronous role-play by e-mail. The software to support online die rolling, character management, and tactical maps is continuing to evolve, and I hope that Wizards of the Coast's online initiative for "Dungeons & Dragons" Fourth Edition will aid that portion of my gaming groups. I'd be interested in comparing notes with other Game Masters who have experimented or successfully run games this way... Happy gaming!