Xeviat
Dungeon Mistress, she/her
Hi everybody! We all celebrated when True Strike was changed. Now, after playing with it in a game (as a bard) and also playing with it in BG3 (arcane trickster, eldritch knight, sorcerer, and warlock), I find myself running into a conundrum:
I like the new True Strike as it's own spell, but it doesn't feel like striking true, it just feels like a magic radiant attack.
I started thinking about how it could be rewritten to feel like striking true, like it is truly boosting your accuracy. Here's my stab at it:
Giving up an attack to make 1 attack at advantage is usually weaker than just attacking twice: 2 chances to deal 1 damage each, or 2 chances to deal 1 damage. By adding a damage bonus on the subsequent attack, 2 1d8 attacks or 1 2d8 attack with advantage is more balanced.
For the math, here's a few examples (65% hit chance):
2x(1d8+3) vs Advantage 1x(1d8+3+1d8):
4x(1d8+7) vs Advantage 1x(1d8+7+2d8) and 1x(1d8+5): Extra attack with duelist and a longsword, level 8ish (20 stat)
What do you think? Would you want to use this version of True Strike?
I like the new True Strike as it's own spell, but it doesn't feel like striking true, it just feels like a magic radiant attack.
I started thinking about how it could be rewritten to feel like striking true, like it is truly boosting your accuracy. Here's my stab at it:
True Strike
Divination Cantrip (Bard, Sorcerer, Warlock, Wizard)
Casting Time: Action
Range: Self
Components: S, M (a weapon or spellcasting focus)
Duration: 1 round.
You focus on your future attack, gaining magical insight. You gain advantage on the next attack roll you make before the end of your next turn. If you make a weapon attack, the attack may use your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack hits, it deals an additional +1d8 force damage.
Cantrip Upgrade: The extra damage the attack deals increases when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).
Giving up an attack to make 1 attack at advantage is usually weaker than just attacking twice: 2 chances to deal 1 damage each, or 2 chances to deal 1 damage. By adding a damage bonus on the subsequent attack, 2 1d8 attacks or 1 2d8 attack with advantage is more balanced.
For the math, here's a few examples (65% hit chance):
2x(1d8+3) vs Advantage 1x(1d8+3+1d8):
- 2 attacks: 10.2
- 1 attack with true strike: 11.4: little ahead
4x(1d8+7) vs Advantage 1x(1d8+7+2d8) and 1x(1d8+5): Extra attack with duelist and a longsword, level 8ish (20 stat)
- 4 attacks: 30.8
- 1 attack with true strike, +extra attack: 27: falls a little behind
- 2 fire bolts: 7.7
- 1 firebolt + TS: 9.75
- Fire bolt + Chromatic Orb: 13.3
- True Strike + Chromatic Orb: 17.6
- True Strike (no damage bonus) + Chromatic Orb: 13.2
What do you think? Would you want to use this version of True Strike?