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Van Richten's Guide to Ravenloft - A Grognard Finally Reads It (Review)
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<blockquote data-quote="Bedrockgames" data-source="post: 8874791" data-attributes="member: 85555"><p>Not weighing in on the OP's points, as I haven't read VgTR and while I had opinions about the news when it was under development, I don't really see the point in challenging peoples subjective like or dislike of the product now that it is out. But I wanted to point out something about Powers Checks. I don't know how this aspect of the game is handled in the new version, and I don't think there is anything wrong with them taking another mechanical or non-mechanical approach to dealing with the corrupting effect of the Dark Powers. In the original Black Box it wasn't arbitrary though (and it got less arbitrary as the line went on because they began to really codify different actions). But generally speaking it was a 1% chance for typical roll and at least a 5 % chance for acts that were completely evil (while also stating that it shouldn't go past 10% for Player characters). Later "Acts of Ultimate Darkness" were introduced which basically meant the act was so egregious they could mean a 100% chance of failure. </p><p></p><p>While again I wouldn't object to using a different system or going by fiat, I think the old system was one of the best things about the setting. One thing you realize after running a lot of campaigns is 1% actually can come up more often than you would think, but you also realize that the fact that players can get away with evil much of the time, means they tempt fate more (and just for my own personal taste as a GM and player it adds an element of surprise and excitement making it a roll where the outcome isn't known). </p><p></p><p>The black box basically just had it at default of 1%, but 5% for truly horrible acts, with a cap of 10%. This got expanded in the red box set and by the Domains of Dread Book you had the following table (Believe Red Box had a similar table but don't have that in front of me at the moment): </p><p></p><p>[ATTACH=full]270944[/ATTACH]</p><p></p><p>And these were the act of ultimate darkness rules by the DoD book: </p><p></p><p>[ATTACH=full]270945[/ATTACH]</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 8874791, member: 85555"] Not weighing in on the OP's points, as I haven't read VgTR and while I had opinions about the news when it was under development, I don't really see the point in challenging peoples subjective like or dislike of the product now that it is out. But I wanted to point out something about Powers Checks. I don't know how this aspect of the game is handled in the new version, and I don't think there is anything wrong with them taking another mechanical or non-mechanical approach to dealing with the corrupting effect of the Dark Powers. In the original Black Box it wasn't arbitrary though (and it got less arbitrary as the line went on because they began to really codify different actions). But generally speaking it was a 1% chance for typical roll and at least a 5 % chance for acts that were completely evil (while also stating that it shouldn't go past 10% for Player characters). Later "Acts of Ultimate Darkness" were introduced which basically meant the act was so egregious they could mean a 100% chance of failure. While again I wouldn't object to using a different system or going by fiat, I think the old system was one of the best things about the setting. One thing you realize after running a lot of campaigns is 1% actually can come up more often than you would think, but you also realize that the fact that players can get away with evil much of the time, means they tempt fate more (and just for my own personal taste as a GM and player it adds an element of surprise and excitement making it a roll where the outcome isn't known). The black box basically just had it at default of 1%, but 5% for truly horrible acts, with a cap of 10%. This got expanded in the red box set and by the Domains of Dread Book you had the following table (Believe Red Box had a similar table but don't have that in front of me at the moment): [ATTACH type="full"]270944[/ATTACH] And these were the act of ultimate darkness rules by the DoD book: [ATTACH type="full"]270945[/ATTACH] [/QUOTE]
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