JacktheRabbit
Explorer
I was looking at this spell and had a question. The spell says:
Now for one is says the character gains temporary hitpoints so that suggests that the spell stacks on itself. If you cast it twice then you get both spells worth of hitpoints stacked onto your own.
Is there a maximum you can gain in temporary hitpoints? Its says you cannnot drain more than a targets hitpoints plus 10 but that doesnt tell you how much the caster can gain in total. Could a 20th level caster throw out this spell 5 times and gain 50D6 hitpoints potentially which could be between 50 and 300 additional hitpoints?
Of course all of those hitpoints would only last one hour.
Vampiric Touch
Necromancy
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 action
Range: Touch
Target: Living creature touched
Duration: Instantaneous/1 hour (see text)
Saving Throw: None
Spell Resistance: Yes
The character must succeed at a melee touch attack. The character's touch deals 1d6 points of damage per two caster levels (maximum 10d6). The character gains temporary hit points equal to the damage the character inflicts. However, the character can’t gain more than the subject’s current hit points +10, which is enough to kill the subject. The temporary hit points disappear 1 hour later.
Now for one is says the character gains temporary hitpoints so that suggests that the spell stacks on itself. If you cast it twice then you get both spells worth of hitpoints stacked onto your own.
Is there a maximum you can gain in temporary hitpoints? Its says you cannnot drain more than a targets hitpoints plus 10 but that doesnt tell you how much the caster can gain in total. Could a 20th level caster throw out this spell 5 times and gain 50D6 hitpoints potentially which could be between 50 and 300 additional hitpoints?
Of course all of those hitpoints would only last one hour.