Silverblade The Ench
First Post
Pal was round other night and I installed Vampire the masquerade: Bloodlines, again, to let him play it...and then I played it, lol.
Still an awesome game, IMHO.
However, it made me think about doign a blend of VtM and D&D.
I don't have any of the VtM books, I've heard lot of negative stuff about the new edition, anyone go any input on which edition is best?
And I had an idea: could I blend a VtM style idea, into D&D?
Vampires as blood drinking supernaturals, not undead per se, or different.
I don't like the classic and frankly, boring D&D Count Dracula style vampires.
Far too forumulaic.
In my homebrew campaign, a long running and much hated, muhaha, villain is the lord of the vampires, who was cursed for using his cleric powers ot heal himself rather than dying children after a cataclysm..the curse mixed with the effect of the cataclysm to turn him into a vampire.
Anyway, a blend of VtM and D&D maybe good fun, a new homebrew setting, etc, hm?
My idea is that the classic vampire is actually a vampiric ghost, a spirit so consumed with refusing to die, or earthly pleasures, it won't move on..it needs to feed on blood ot give it physicality. Thus, as a spirit it has no reflection, it can turn gaseous, it's undead etc. SUnlight destroys them.
Sometime their feeding "infects" a victim (or perhaps soem other cause is to blame). These are the more common "vampire". They have few weaknesses, bar sunlight, which causes them a lot of damage.
Not sure if they should be undead, or fey, or deathless, or "monstrous humanoid" or a mix.
They cannot be turned, garlic does nothing too them (though they do have very acute senses so storng odours like galric maybe unpleasant), they regenerate, so only massive damage, decapitation, fire, sunlight permanently kills them.
They need to sleep like mortals.
Their alignment and morals tends to become more selfish and aloof due to their changed nature, not an actual alignment change: they are not inherently Evil, but they often become narcisstic, cruel etc and thus may end up becoming Evil if they don't have strong morals (like "Humanity" rating from VtM: Bloodlines)
Be cool to make clans either directly on VtM, or my own, VtM ones would save me a lot of time.
My homebrew D&D setting has a massive, ancient city, full of weirdness, rival organizations etc,maybe set it there, or new campaign entirely.
What ya think?
Still an awesome game, IMHO.
However, it made me think about doign a blend of VtM and D&D.
I don't have any of the VtM books, I've heard lot of negative stuff about the new edition, anyone go any input on which edition is best?
And I had an idea: could I blend a VtM style idea, into D&D?
Vampires as blood drinking supernaturals, not undead per se, or different.
I don't like the classic and frankly, boring D&D Count Dracula style vampires.
Far too forumulaic.
In my homebrew campaign, a long running and much hated, muhaha, villain is the lord of the vampires, who was cursed for using his cleric powers ot heal himself rather than dying children after a cataclysm..the curse mixed with the effect of the cataclysm to turn him into a vampire.
Anyway, a blend of VtM and D&D maybe good fun, a new homebrew setting, etc, hm?

My idea is that the classic vampire is actually a vampiric ghost, a spirit so consumed with refusing to die, or earthly pleasures, it won't move on..it needs to feed on blood ot give it physicality. Thus, as a spirit it has no reflection, it can turn gaseous, it's undead etc. SUnlight destroys them.
Sometime their feeding "infects" a victim (or perhaps soem other cause is to blame). These are the more common "vampire". They have few weaknesses, bar sunlight, which causes them a lot of damage.
Not sure if they should be undead, or fey, or deathless, or "monstrous humanoid" or a mix.
They cannot be turned, garlic does nothing too them (though they do have very acute senses so storng odours like galric maybe unpleasant), they regenerate, so only massive damage, decapitation, fire, sunlight permanently kills them.
They need to sleep like mortals.
Their alignment and morals tends to become more selfish and aloof due to their changed nature, not an actual alignment change: they are not inherently Evil, but they often become narcisstic, cruel etc and thus may end up becoming Evil if they don't have strong morals (like "Humanity" rating from VtM: Bloodlines)
Be cool to make clans either directly on VtM, or my own, VtM ones would save me a lot of time.
My homebrew D&D setting has a massive, ancient city, full of weirdness, rival organizations etc,maybe set it there, or new campaign entirely.
What ya think?
