Builds
[sblock=Dragonborn Vampire Paladin Defender]
====== Created Using Wizards of the Coast D&D Character Builder ======
Kapak Dragonborn, Vampire, Champion of Order
Dragonborn Options Power Selection Option: Flight, Dragonbreath, Dragonborn Fury
Background Auspicious Birth(Use Dex for hp)
Theme Guardian
FINAL ABILITY SCORES
STR 14, CON 9, DEX 23, INT 11, WIS 11, CHA 18
STARTING ABILITY SCORES
STR 13, CON 8, DEX 20, INT 10, WIS 10, CHA 15
TRAINED SKILLS
Acrobatics +17, Diplomacy +15, Religion +11, Stealth +17, Thievery +17
UNTRAINED SKILLS
Arcana +6, Athletics +8, Bluff +10, Dungeoneering +6, Heal +6, History +6, Insight +6, Nature +6
POWERS
Paladin Feature: Divine Challenge(once per encounter)
Vampire Attack 1: Blood Drinker(2 uses)
Paladin Attack 1: Valorous Smite
Vampire Attack 1: Swam of Shadows
Paladin Utility 2: Call of Challenge
Vampire Utility 4: Strength of Blood
Vampire Attack 5: Unfettered Hunger
Skill Power Utility 6: Tumbling Dodge
Vampire Attack 9: Dominating Gaze
Skill Power Utility 10: Cry for Mercy
Champion of Order 11: Certain Justice
Champion of Order 12: None Shall Pass
FEATS
Level 1: Unarmored Agility->Versatile Expertise at 4th assuming Rhythm Blade found, 7th if not
Level 2: Soldier of Faith
Level 4: Novice Power(swap for Valorous Smite)
Level 6: Cunning Stalker
Level 8: Draconic Challenge
Level 10: Acolyte Power(swap for Call of Challenge)
Level 11: Improved Defenses
Level 12: Silvery Glow
ITEMS
Adventurer's Kit
Bracers of Mental Might
Crusader's Mace +3
Rain of Hammers Ki Focus +1
Rhythm Blade Dagger +1
Cloth +3
Dragonshard Radiant +3
Neck Item +3
====== End ======[/sblock]
Vampire Paladin build uses a combination of Draconic Challenge, Call of Challenge, and Valorous Smite to multi-sanction opponents. Variations:
Be a Vampire Noble and do more damage with attacks, but lose the lockdown options of the other Paragon Paths
Be an Eladrin, replace Draconic Challenge with Squire of Righteousness. Hold an Aversion Staff +1 in the offhand for +2 item bonus to all defenses against those in your aura or that you've marked.
Be a Morninglord instead of Champion of Order
Epic Option: Take Weakening Challenge
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[sblock=Elf Vampire Striker Fighter]
====== Created Using Wizards of the Coast D&D Character Builder ======
Elf, Vampire, Shock Trooper
Theme: Sarifal Feywarden
Background Auspicious Birth(Use Dex for hp)
FINAL ABILITY SCORES
STR 19, CON 9, DEX 21, INT 11, WIS 15, CHA 13
STARTING ABILITY SCORES
STR 16, CON 8, DEX 18, INT 10, WIS 14, CHA 12
TRAINED SKILLS
Acrobatics +17, Diplomacy +15, Religion +11, Stealth +17, Thievery +17
UNTRAINED SKILLS
Arcana +6, Athletics +8, Bluff +10, Dungeoneering +6, Heal +6, History +6, Insight +6, Nature +6
POWERS
Vampire Attack 1: Blood Drinker(2 uses)
Vampire Attack 1: Swam of Shadows
Skill Power Utility 2: Agile Recovery
Fighter Attack 3: Rain of Blows
Vampire Utility 4: Strength of Blood
Vampire Attack 5: Unfettered Hunger
Skill Power Utility 6: Tumbling Dodge
Vampire Attack 9: Dominating Gaze
Skill Power Utility 10: Cry for Mercy
Shock Trooper 11: Shocking Twister
Shock Trooper 12: Assault Footwork
FEATS
Level 1: Unarmored Agility->Ki Focus Expertise at 4th assuming Rhythm Blade found, 7th if not
Level 2: Battle Awareness
Level 4: Novice Power(swap for Rain of Blows)
Level 6: Cunning Stalker
Level 8: Cyclone Warrior
Level 10: Improved Defenses
Level 11: Thunder’s Rumble
Level 12: Echoes of Thunder
ITEMS
Adventurer's Kit
Iron Armbands of Power +2
Dragon Shard of Thunder +3
Thunderfist Ki Focus +3
Rhythm Blade Dagger +1
Symbol of Victory +2
Ki Focus
Cloth +3
Neck Item +3
====== End ======[/sblock]
Options: If you're afraid that the party won't donate a surge, then put Martial Vampire in at level 1 instead of Unarmored Agility. And leave there until 7th.
Nova Round:
Minor: Sarifal’s Blessing for +10 damage
Move: Move near target
Free: Key damage to Thunder
Free: Trigger Cyclone Warrior(+2 damage per attack)
AP: Shocking Twister - 3 attacks, must hit to keep going, use Elven Reroll if necessary
Standard: Rain of Blows
[sblock=Satyr Vampire Sorcerer Striker]
====== Created Using Wizards of the Coast D&D Character Builder ======
Satyr, Vampire, Demonskin Adept
Theme: Sarifal Feywarden
Background Auspicious Birth(Use Dex for hp)
FINAL ABILITY SCORES
STR 19, CON 9, DEX 23, INT 11, WIS 11, CHA 19
STARTING ABILITY SCORES
STR 11, CON 8, DEX 20, INT 10, WIS 10, CHA 16
TRAINED SKILLS
Acrobatics +17, Diplomacy +15, Arcana +11, Stealth +17, Thievery +17
UNTRAINED SKILLS
Arcana +6, Athletics +8, Bluff +10, Dungeoneering +6, Heal +6, History +6, Insight +6, Nature +6
POWERS
Vampire Attack 1: Blood Drinker(2 uses)
Vampire Attack 1: Swam of Shadows
Skill Power Utility 2: Agile Recovery
Sorcerer Attack 3: Flame Spiral
Vampire Utility 4: Strength of Blood
Vampire Attack 5: Unfettered Hunger
Skill Power Utility 6: Tumbling Dodge
Vampire Attack 9: Dominating Gaze
Skill Power Utility 10: Cry for Mercy
Demonskin Adept 11: Demon-Soul Bolts
Demonskin Adept 12: Demonic Wrath
FEATS
Level 1: Arcane Prodigy
Level 2: Superior Implement Training (Incendiary dagger)
Level 4: War Wizard's Expertise
Level 6: Cunning Stalker
Level 8: Superior Will
Level 10: Dual Implement Spellcaster
Level 11: Arcane Admixture (Fire, Demon-Soul Bolts)
Level 12: Fiery Blood
ITEMS
Siberys Shard of the Mage (heroic tier)
Weapon of Speed Incendiary dagger +2 x1
Rebounding Incendiary dagger +2 x1
Blazing Arc ki focus +2 x1
Amulet of Life +2 x1
Eagle Eye Goggles (paragon tier) x1
Boots of the Fencing Master
Shimmering Cloth Armor (Basic Clothing) +2 x1[/sblock]
Nova Round:
Minor: Sarifal’s Blessing for +10 damage
Move: Move near target
AP: Flame Spiral
Free Action(on a hit): Slide one target hit next to you
Standard: Demon-Soul Bolts(and slide another target hit next to you...)
Options:
Arcane Vampire is a good next feat to pick up - +Cha damage for one of your two powers. ETV - Arcane Vampire is poorly worded - it isn't clear that it applies to all the damage rolls of a power.
[sblock=Human Vampire Vampire Noble Striker]
====== Created Using Wizards of the Coast D&D Character Builder ======
Human(Vampire, Vampire Noble)
Theme: WereBear
Background Auspicious Birth(Use Dex for hp)
FINAL ABILITY SCORES
STR 19, CON 9, DEX 23, INT 13, WIS 11, CHA 17
STARTING ABILITY SCORES
STR 11, CON 8, DEX 20, INT 12, WIS 10, CHA 14
TRAINED SKILLS
Acrobatics +17, Diplomacy +15, Religion +11, Stealth +17, Thievery +17
UNTRAINED SKILLS
Arcana +6, Athletics +8, Bluff +10, Dungeoneering +6, Heal +6, History +6, Insight +6, Nature +6
POWERS
Vampire Attack 1: Blood Drinker(3 uses)
Vampire Attack 1: Swam of Shadows
Skill Power Utility 2: Agile Recovery
Rogue Attack 3: Low Slash
Vampire Utility 4: Strength of Blood
Vampire Attack 5: Unfettered Hunger
Skill Power Utility 6: Tumbling Dodge
Vampire Attack 9: Dominating Gaze
Skill Power Utility 10: Deliverance of Faith
Vampire Noble 12: Hunter’s Frenzy
FEATS
Human: Cunning Stalker
Level 1: Sneak of Shadows
Level 2: Versatile Expertise(Holy Symbol, Dagger)
Level 4: Superior Will
Level 6: Silvery Glow
Level 8: Novice Power
Level 10: Crushing Mace
Level 11: Martial Vampire
Level 12: Improved Initiative
ITEMS
Siberys Shard Radiant (heroic tier)
Crusader’s Mace +3
Frost Dagger +2
Dagger of Shielding
Rain of Hammers ki focus +1 x1
Bracers of Mighty Striking +4
Claw Gloves
Neck +3 x1
Boots of the Fencing Master
Cloth Armor (Basic Clothing) +3 x1[/sblock]
Nova Round:
Minor: WereBear
Move up to target
AP: Vampire Slam(Charge if necessary, spend the AP after the Charge)
Standard: Vampire Slam
Next Round:
Minor: Low Slash+Sneak
Standard: Vampire Slam
Damage Output with Vampire Slam:
1d10+2d10(Blood Drinker)+1d10(WereBear+Claw Gloves)+6(Dex)+5(Cha+2)+3(Mace)+4(Bracers)+1(Shard)+3(Silvery Glow)+2(Crushing Mace)+2(Vampire Noble) = 48 damage on average on a hit. 37 without Blood Drinker. So assuming a little luck, could easily do 48+37+48+1d4+6+2+3+3d6(24) or 157 damage over 2 rounds. Perfectly acceptable. If you have Deliverance of Faith as a power that you spent outside of combat after your first rest, you'll have Temp Hit Points, and that means a +4 to hit. Or you can spend the AP after you hit with the first Vampire Slam.