I follow Critical Role and Matt Mercer uses dreams very effectively to give adventure hooks to his players, or if not that then at least provide motivation to follow up on some part of their PCs backstory. It works very naturally (when he does it) and helps to keep the PCs goals and stories central to the adventure.
I regret that I have never used this trick once for my players (and really if you run published adventures you’d not have much call to). But whenever I kick off another campaign I plan to try and feature it for the same purpose.
How about the rest of you? Do you let dreams influence your players? If you do, how has it worked out for your table?
I regret that I have never used this trick once for my players (and really if you run published adventures you’d not have much call to). But whenever I kick off another campaign I plan to try and feature it for the same purpose.
How about the rest of you? Do you let dreams influence your players? If you do, how has it worked out for your table?