In a game I DM a Drow who was poisoned cast darkness on his sword to cancel the disadvantage due to being poisoned and get a straight up roll on attacks.
The sounded very cheesy to me, but RAW it works I believe.
Inside darkness you have advantage because the enemy can't see you and disadvantage because you can't see the enemy. These cancel and make it a straight roll. However, if you have more than once instance of advantage and disadvantage they are all canceled. So the advantage on for being unseen cancels out the disadvantage from the poison as well.
You could also use this tactic to cancel disadvantage if you were using ranged attacks on someone prone or alternatively use it to cancel advantage on close attacks against a prone ally or a paralyzed ally.
I thought it was innovative the first time, however I am tempted to houserule it so it does not work any more.
The sounded very cheesy to me, but RAW it works I believe.
Inside darkness you have advantage because the enemy can't see you and disadvantage because you can't see the enemy. These cancel and make it a straight roll. However, if you have more than once instance of advantage and disadvantage they are all canceled. So the advantage on for being unseen cancels out the disadvantage from the poison as well.
You could also use this tactic to cancel disadvantage if you were using ranged attacks on someone prone or alternatively use it to cancel advantage on close attacks against a prone ally or a paralyzed ally.
I thought it was innovative the first time, however I am tempted to houserule it so it does not work any more.