D&D 5E Uses for herbalism kit.

PnPgamer

Explorer
So yeah ive thought that using herbalisn kit just to create healing potions is really boring,so i ask here in enworld what have your gaming groups houseruled for herbalism kit? Can you do something else besides potions with it?
 

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By RAW you can also create Antitoxin. It is suggested you could also create "remedies" with it. Which probably means some kind of antacid, aspirin, or cough syrup, and giving bonuses for using them. Which implies it's some kind of doctor's bag for long term sickness/disease care, while the healers kit is some kind of first response bag for dealing with trauma.

As a houserule: Just fold the healer, herbalist, and poisoner's kits into a "doctor's kit." If you want even more oomph, add in the alchemist supplies.
 



The campaign I'm currently running doesn't feature a dedicated healer (Fighter, Paladin, Ranger, Rogue, Wizard), so allow my Ranger (Hermit background) who is proficient with her Herbalism Kit and the Medicine skill to attempt to produce a range of items to remedy various status effects or provide low-scale buffs (things like making a herbal tonic which functions like a stimulant/energy-drink which grants Advantage on Perception checks for a certain amount of time, then Disadvantage for a while after the effect wears off). I generally don't make it easy to acquire ingredients and produce such things, so nothing tends to get overused/abused by the party.
 

I don't allow the Herbalism Kit to be the only thing needed for healing potions. Healing potions are still magic items using the normal magic item creation rules but having proficiency with the Herbalism Kit is how one knows the formula. I do allow the kit to be used to create a medicinal tea that is equal to a healing potion but only has a twenty-four hour shelf life.
 


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