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Unearthed Arcana Explores Downtime Activities
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<blockquote data-quote="Kobold Avenger" data-source="post: 7713434" data-attributes="member: 779"><p>I know the large amount of time required to make higher end items is because they don't want a proliferation of magic items, but I still feel they should have shorter times to craft. In my opinion the thing that would make such items less prolific should be level requirements, such as the ones likely attached to the CR range of the ingredients. Almost 10 years to craft a legendary item is too much, it should be something like 8 months at the most as it's already made difficult by having to deal with something that's CR 19+.</p><p></p><p>To some extent I was hoping there would be a table of random things to happen to characters if downtime happens over months or years: </p><p>-Such as a character getting a child regardless of their sexual orientation, how sociable they are or their biological capability.</p><p>-Becoming a mayor of a city or a governor of a region.</p><p>-They end up running a business for all those years between last adventure.</p><p>-They suffered amnesia and simply forget the last few years between last adventure, or maybe they fell into another plane where time flows differently and emerged later and years have passed.</p><p></p><p>And then the player would sort of have to fill in the blanks...</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 7713434, member: 779"] I know the large amount of time required to make higher end items is because they don't want a proliferation of magic items, but I still feel they should have shorter times to craft. In my opinion the thing that would make such items less prolific should be level requirements, such as the ones likely attached to the CR range of the ingredients. Almost 10 years to craft a legendary item is too much, it should be something like 8 months at the most as it's already made difficult by having to deal with something that's CR 19+. To some extent I was hoping there would be a table of random things to happen to characters if downtime happens over months or years: -Such as a character getting a child regardless of their sexual orientation, how sociable they are or their biological capability. -Becoming a mayor of a city or a governor of a region. -They end up running a business for all those years between last adventure. -They suffered amnesia and simply forget the last few years between last adventure, or maybe they fell into another plane where time flows differently and emerged later and years have passed. And then the player would sort of have to fill in the blanks... [/QUOTE]
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