Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Barbarian and Monk
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7793252" data-attributes="member: 6704184"><p>Actually is one of those words that changes on a 180 degree scale based on inflection. Fair enough.</p><p></p><p>As for the generic dwarf, sure, you can play one in Eberron, but the DM doesn't have to accomodate a society of classic dwarves for you. There are going to be differenced based on how different the history of the people is, and how different the world is.</p><p></p><p>Elves especially, tbh. I have a player who wanted to play a classic wood elf druid with no hangups whatsoever about losing people/death, and I had to put my foot down (rare for me in this kind of stuff), and say, "No, if you are playing an elf in Eberron, your people have some degree of of cultural preocupation with dealing with the loss of valuable members of the group. It may be "healthier" from an IRL perspective than the Aerenal elves, but an elf culture in Eberron isn't going to just go 'well, death is part of life. So be it.', Also, if your society is closed to non elves but is in Khorvaire, folk are going to view your people as xenophobic weirdos. Ethnostates are by far not the norm."</p><p>And maybe some of that isn't necessarily canon, but it is part of the feel of Eberron. An enclave of super-phb standard wood elves in the middle of The Eldeen is just going to be weird as hell.</p><p>So, we settled on an enclave of mostly elves and half-elves, with friendly ties to the Greensingers and some to the Eladrin of the Fey Spire, who impart the memories of their dead into the consciousness of semi-awakened trees in their groves. They can thus seek guidance and knowledge from their ancestors, without unnaturally extending life or binding spirits to younger generations, or stifling growth by never letting younger generations take their turn at running the show.</p><p></p><p>The dwarf was easier, because the player wasn't resistant to tying the history of their people to the dwarves of the Mror Holds. They were kicked out long ago for reasons unknown, and have ties to a group of dwarven "heroes" who sometimes manifested draconic powers, and eventually wound up in southern Xendrik.</p><p></p><p></p><p></p><p>You could certainly decide that as a DM, but it isn't written into the setting at all.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7793252, member: 6704184"] Actually is one of those words that changes on a 180 degree scale based on inflection. Fair enough. As for the generic dwarf, sure, you can play one in Eberron, but the DM doesn't have to accomodate a society of classic dwarves for you. There are going to be differenced based on how different the history of the people is, and how different the world is. Elves especially, tbh. I have a player who wanted to play a classic wood elf druid with no hangups whatsoever about losing people/death, and I had to put my foot down (rare for me in this kind of stuff), and say, "No, if you are playing an elf in Eberron, your people have some degree of of cultural preocupation with dealing with the loss of valuable members of the group. It may be "healthier" from an IRL perspective than the Aerenal elves, but an elf culture in Eberron isn't going to just go 'well, death is part of life. So be it.', Also, if your society is closed to non elves but is in Khorvaire, folk are going to view your people as xenophobic weirdos. Ethnostates are by far not the norm." And maybe some of that isn't necessarily canon, but it is part of the feel of Eberron. An enclave of super-phb standard wood elves in the middle of The Eldeen is just going to be weird as hell. So, we settled on an enclave of mostly elves and half-elves, with friendly ties to the Greensingers and some to the Eladrin of the Fey Spire, who impart the memories of their dead into the consciousness of semi-awakened trees in their groves. They can thus seek guidance and knowledge from their ancestors, without unnaturally extending life or binding spirits to younger generations, or stifling growth by never letting younger generations take their turn at running the show. The dwarf was easier, because the player wasn't resistant to tying the history of their people to the dwarves of the Mror Holds. They were kicked out long ago for reasons unknown, and have ties to a group of dwarven "heroes" who sometimes manifested draconic powers, and eventually wound up in southern Xendrik. You could certainly decide that as a DM, but it isn't written into the setting at all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Barbarian and Monk
Top