D&D 5E Undead in 5th Edition

Darkone

First Post
Hello,

After a few years of taking a brake unwillingly from D&D i am thinking of coming back with the 5th Edition.
While reading the MM i did not see any specific Resistance or Traits Undead have here like they did in the 3rd Edition, for Example the D12 die to all Undead is gone.
Maybe i missed it?
 

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Nope, there are no specific monster type related traits. HD is based on size (eg. a zombie has d8, an ogre zombie has d10), the special abilities might vary from monster to monster even under the same type. Most undead are immune to poison and poisoned condition as far as I remember.
 

In the background of most undead in the monster manual there is an undead trait callout box. It removes the need for sleep food etc -the not directly
Combat aspects of the monster.

Other than that they tend to be immune to poison but that and necrotic resistance etc are pretty ad goc.
 

It's pretty weird actually. Some of the stuff you'd think would be obvious, doesn't apply. Playing a high-level necromancer, I recently discovered the hard way that skeletons are not immune to fear. (Which sucks, BTW. At high levels, skeletons rely on numbers to be effective--disadvantage on attack rolls pretty much shuts them down.)
 


Hiya.

Re: Undead and Fear. Undead still have 'minds' (even skeletons), so that's why they are affected by Illusion type spells, I'd guess. And besides, if a Cleric and turn undead, causing them to flee, that's pretty much the same as "scaring" them...so I have no problem with Fear being useful against Undead. Then again, 5e is nice and loose, so house ruling "Undead are Immune to Fear/Terror" is cool too, and not likely to cause any unbalancing to occur.

^_^

Paul L. Ming
 

Hiya.

Re: Undead and Fear. Undead still have 'minds' (even skeletons), so that's why they are affected by Illusion type spells, I'd guess. And besides, if a Cleric and turn undead, causing them to flee, that's pretty much the same as "scaring" them...so I have no problem with Fear being useful against Undead. Then again, 5e is nice and loose, so house ruling "Undead are Immune to Fear/Terror" is cool too, and not likely to cause any unbalancing to occur.

^_^

Paul L. Ming

They really changed the Undead department i see, my PC wont like these changes :).
Don`t know if to do house rules for Fear & Illusions immune.
 

They really changed the Undead department i see, my PC wont like these changes :).
Don`t know if to do house rules for Fear & Illusions immune.

If you liked the older monster designs better, nothing prevents you from just using those designs and converting them to 5E math using the charts in the DMG. (I know that's what I do a lot of the time!)
 

Hiya.

Re: Undead and Fear. Undead still have 'minds' (even skeletons), so that's why they are affected by Illusion type spells, I'd guess. And besides, if a Cleric and turn undead, causing them to flee, that's pretty much the same as "scaring" them...so I have no problem with Fear being useful against Undead. Then again, 5e is nice and loose, so house ruling "Undead are Immune to Fear/Terror" is cool too, and not likely to cause any unbalancing to occur.

^_^

Paul L. Ming

Spirits, technically, for most of them. Tho' only certain undead have souls... It's rather interesting to see the cosmological assumptions built in to the game in odd places.
 

Be extra careful of zombies these days! It doesn't take as many of them as it used to in order to ruin your day. Getting through that last hit point can be a bear!
 

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